; AisleRiot - agnes.scm ; Copyright (C) 2001, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA ; ; ; Andersca claims that seed 1791329065 wins (define BASE-VAL 0) (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-cards 0 '(5 6 7 8 9 10 11 6 7 8 9 10 11 7 8 9 10 11 8 9 10 11 9 10 11 10 11 11)) (map flip-top-card '(5 6 7 8 9 10 11)) (deal-cards-face-up 0 '(1)) (add-to-score! 1) (set! BASE-VAL (get-value (get-top-card 1))) (give-status-message) (list 7 4)) (define (give-status-message) (set-statusbar-message (string-append (get-stock-no-string) " " (get-base-string)))) (define (get-base-string) (cond ((and (> BASE-VAL 1) (< BASE-VAL 11)) (string-append (_"Base Card: ") (number->string BASE-VAL))) ((= BASE-VAL 1) (_"Base Card: Ace")) ((= BASE-VAL 11) (_"Base Card: Jack")) ((= BASE-VAL 12) (_"Base Card: Queen")) ((= BASE-VAL 13) (_"Base Card: King")) (#t #f))) (define (get-stock-no-string) (if (> (length (get-cards 0)) 1) (string-append (_"Stock left:") " " (number->string (length (get-cards 0)))) (string-append (_"Stock left: 0")))) (define (check-straight-descending-list card-list) (or (< (length card-list) 2) (and (= (get-value (car card-list)) king) (= (get-value (cadr card-list)) ace) (not (= BASE-VAL ace)) (check-straight-descending-list (cdr card-list))) (and (= (get-value (car card-list)) (- (get-value (cadr card-list)) 1)) (not (= BASE-VAL (get-value (cadr card-list)))) (check-straight-descending-list (cdr card-list))))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (is-visible? (car (reverse card-list))) (check-same-color-list card-list) (check-straight-descending-list card-list))) (define (button-released start-slot card-list end-slot) (cond ((= start-slot end-slot) #f) ((and (> end-slot 0) (< end-slot 5)) (and (= (length card-list) 1) (or (and (empty-slot? end-slot) (= (get-value (car card-list)) BASE-VAL) (move-n-cards! start-slot end-slot card-list) (or (< start-slot 5) (and (add-to-score! 1) (or (empty-slot? start-slot) (make-visible-top-card start-slot))))) (and (not (empty-slot? end-slot)) (= (get-suit (car card-list)) (get-suit (get-top-card end-slot))) (or (= (get-value (car card-list)) (+ 1 (get-value (get-top-card end-slot)))) (and (= (get-value (car card-list)) ace) (= (get-value (get-top-card end-slot)) king))) (move-n-cards! start-slot end-slot card-list) (or (empty-slot? start-slot) (make-visible-top-card start-slot)) (add-to-score! 1))))) ((> end-slot 4) (and (not (empty-slot? end-slot)) (eq? (is-red? (car card-list)) (is-red? (get-top-card end-slot))) (not (= (get-value (get-top-card end-slot)) BASE-VAL)) (or (= (get-value (car (reverse card-list))) (- (get-value (get-top-card end-slot)) 1)) (and (= (get-value (car (reverse card-list))) king) (= (get-value (get-top-card end-slot)) ace))) (move-n-cards! start-slot end-slot card-list) (or (empty-slot? start-slot) (make-visible-top-card start-slot)) (or (> start-slot 4) (add-to-score! -1)))) (#t #f))) (define (check-slot-and-deal slot) (if (and (not (empty-slot? 0)) (< slot 12)) (and (deal-cards-face-up 0 (list slot)) (check-slot-and-deal (+ 1 slot))))) (define (button-clicked slot-id) (and (= slot-id 0) (not (empty-slot? 0)) (check-slot-and-deal 5))) (define (check-dc slot f-slot just-checking?) (cond ((= f-slot 5) #f) ((and (not (empty-slot? f-slot)) (= (get-suit (get-top-card slot)) (get-suit (get-top-card f-slot))) (or (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card f-slot)))) (and (= (get-value (get-top-card slot)) ace) (= (get-value (get-top-card f-slot)) king))) (or (and just-checking? f-slot) (and (deal-cards slot (list f-slot)) (add-to-score! 1) (or (empty-slot? slot) (make-visible-top-card slot)))))) (#t (check-dc slot (+ 1 f-slot) just-checking?)))) (define (button-double-clicked slot-id) (cond ((or (empty-slot? slot-id) (< slot-id 5)) #f) ((= (get-value (get-top-card slot-id)) BASE-VAL) (and (or (and (empty-slot? 1) (deal-cards slot-id '(1))) (and (empty-slot? 2) (deal-cards slot-id '(2))) (and (empty-slot? 3) (deal-cards slot-id '(3))) (deal-cards slot-id '(4))) (add-to-score! 1) (or (empty-slot? slot-id) (make-visible-top-card slot-id)))) (#t (check-dc slot-id 1 #f)))) (define (game-continuable) (give-status-message)) (define (game-won) #f) (define (check-to-foundation? slot) (cond ((= slot 12) #f) ((and (not (empty-slot? slot)) (= (get-value (get-top-card slot)) BASE-VAL)) (list 2 (get-name (get-top-card slot)) (_"an empty foundation pile"))) ((and (not (empty-slot? slot)) (check-dc slot 1 #t)) (list 1 (get-name (get-top-card slot)) (get-name (get-top-card (check-dc slot 1 #t))))) (#t (check-to-foundation? (+ 1 slot))))) (define (check-a-tableau card slot) (and (not (empty-slot? slot)) (eq? (is-red? card) (is-red? (get-top-card slot))) (not (= (get-value (get-top-card slot)) BASE-VAL)) (or (and (= (get-value card) king) (= (get-value (get-top-card slot)) ace)) (= (+ (get-value card) 1) (get-value (get-top-card slot)))))) (define (strip card-list) (cond ((< (length card-list) 2) (car card-list)) ((or (not (is-visible? (car (reverse card-list)))) ; (eq? (is-red? (car (reverse card-list))) ; (is-black? (car card-list))) (not (check-same-color-list card-list)) (not (check-straight-descending-list card-list))) (strip (reverse (cdr (reverse card-list))))) (#t (car (reverse card-list))))) (define (check-to-tableau? slot1 slot2) (cond ((= slot1 12) #f) ((or (= slot2 12) (empty-slot? slot1)) (check-to-tableau? (+ 1 slot1) 5)) ((and (not (= slot1 slot2)) (check-a-tableau (strip (get-cards slot1)) slot2)) (list 1 (get-name (strip (get-cards slot1))) (get-name (get-top-card slot2)))) (#t (check-to-tableau? slot1 (+ 1 slot2))))) (define (dealable?) (and (not (empty-slot? 0)) (list 0 (_"Deal more cards")))) (define (get-hint) (or (check-to-foundation? 5) (check-to-tableau? 5 6) (dealable?) (list 0 (_"Try rearranging the cards")))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)