; AisleRiot - labyrinth.scm ; Copyright (C) 2001 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (def-save-var first-row #f) (define (new-game) (initialize-playing-area) (set-ace-low) (set! DECK (make-deck-list-ace-low 2 2 club)) (shuffle-deck) (add-normal-slot DECK) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 100)) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-card! 1 (make-visible (make-card ace club))) (add-card! 2 (make-visible (make-card ace diamond))) (add-card! 3 (make-visible (make-card ace heart))) (add-card! 4 (make-visible (make-card ace spade))) (deal-cards-face-up 0 '(5 6 7 8 9 10 11 12)) (set! first-row #t) (give-status-message) (list 8 4)) (define (give-status-message) (set-statusbar-message (get-stock-no-string))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (> slot-id 4) (= (length card-list) 1))) (define (button-released start-slot card-list end-slot) (and (< end-slot 5) (> end-slot 0) (= (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (= (+ 1 (get-value (get-top-card end-slot))) (get-value (car card-list))) (move-n-cards! start-slot end-slot card-list) (or (and (not first-row) (or (> start-slot 12) (empty-slot? (+ start-slot 8)) (and (set-cards! start-slot (list (car (reverse (get-cards (+ start-slot 8)))))) (set-cards! (+ start-slot 8) (reverse (cdr (reverse (get-cards (+ start-slot 8))))))))) (empty-slot? 0) (deal-cards-face-up 0 (list start-slot))) (add-to-score! 1))) (define (check-slot-and-deal slot) (cond ((or (empty-slot? 0) (= slot 21)) #t) ((empty-slot? (- slot 8)) (and (deal-cards-face-up 0 (list (- slot 8))) (check-slot-and-deal (+ 1 slot)))) (#t (and (deal-cards-face-up 0 (list slot)) (check-slot-and-deal (+ 1 slot)))))) (define (button-clicked slot-id) (and (= slot-id 0) (set! first-row #f) (check-slot-and-deal 13))) (define (button-double-clicked slot-id) (and (> slot-id 4) (not (empty-slot? slot-id)) (or (and (= (get-suit (get-top-card slot-id)) club) (= (get-value (get-top-card slot-id)) (+ 1 (get-value (get-top-card 1)))) (deal-cards slot-id '(1)) (add-to-score! 1)) (and (= (get-suit (get-top-card slot-id)) diamond) (= (get-value (get-top-card slot-id)) (+ 1 (get-value (get-top-card 2)))) (deal-cards slot-id '(2)) (add-to-score! 1)) (and (= (get-suit (get-top-card slot-id)) heart) (= (get-value (get-top-card slot-id)) (+ 1 (get-value (get-top-card 3)))) (deal-cards slot-id '(3)) (add-to-score! 1)) (and (= (get-suit (get-top-card slot-id)) spade) (= (get-value (get-top-card slot-id)) (+ 1 (get-value (get-top-card 4)))) (deal-cards slot-id '(4)) (add-to-score! 1))) (or (and first-row (not (empty-slot? 0)) (deal-cards-face-up 0 (list slot-id))) (> slot-id 12) (empty-slot? (+ 8 slot-id)) (and (set-cards! slot-id (list (car (reverse (get-cards (+ slot-id 8)))))) (set-cards! (+ slot-id 8) (reverse (cdr (reverse (get-cards (+ slot-id 8)))))))))) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (and (= (length (get-cards 1)) 13) (= (length (get-cards 2)) 13) (= (length (get-cards 3)) 13) (= (length (get-cards 4)) 13))) (define (check-slot slot) (cond ((= slot 21) #f) ((empty-slot? slot) (check-slot (+ 1 slot))) ((and (= (get-suit (get-top-card slot)) club) (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card 1))))) (list 1 (get-name (get-top-card slot)) (get-name (get-top-card 1)))) ((and (= (get-suit (get-top-card slot)) diamond) (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card 2))))) (list 1 (get-name (get-top-card slot)) (get-name (get-top-card 2)))) ((and (= (get-suit (get-top-card slot)) heart) (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card 3))))) (list 1 (get-name (get-top-card slot)) (get-name (get-top-card 3)))) ((and (= (get-suit (get-top-card slot)) spade) (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card 4))))) (list 1 (get-name (get-top-card slot)) (get-name (get-top-card 4)))) (#t (check-slot (+ 1 slot))))) (define (dealable?) (and (not (empty-slot? 0)) (list 0 (_"Deal more cards")))) (define (get-hint) (or (check-slot 5) (dealable?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)