; AisleRiot - pileon.scm ; Copyright (C) 1998 Nick Lamb ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (add-carriage-return-slot) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (add-carriage-return-slot) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (add-carriage-return-slot) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (set! HORIZPOS (+ HORIZPOS 70)) (add-partially-extended-slot '() right 4) (add-carriage-return-slot) (deal-cards-face-up-from-deck DECK '(0 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 12 12 12 12)) (list 7 4)) (define (check-same-value-list card-list) (if (< (length card-list) 2) #t (if (= (get-value (car card-list)) (get-value (cadr card-list))) (check-same-value-list (cdr card-list)) #f))) (define (freeze-slot slot-id) (flip-top-card slot-id) (add-to-score! 4)) (define (button-pressed slot-id card-list) (and (check-same-value-list card-list) (is-visible? (car card-list)))) (define (complete-transaction start-slot card-list end-slot) (move-n-cards! start-slot end-slot card-list) (if (and (= (length (get-cards end-slot)) 4) (check-same-value-list (get-cards end-slot))) (freeze-slot end-slot)) #t) (define (button-released start-slot card-list end-slot) (and (or (empty-slot? end-slot) (eq? (get-value (car (get-cards end-slot))) (get-value (car card-list)))) (< (+ (length (get-cards end-slot)) (length card-list)) 5) (complete-transaction start-slot card-list end-slot))) (define (button-clicked slot-id) #f) (define (button-double-clicked slot) #f) (define (game-over) (and (not (game-won)) (get-hint))) (define (done-or-empty slot-id) (or (empty-slot? slot-id) (not (is-visible? (car (get-cards slot-id)))))) (define (game-won) (and (done-or-empty 0) (done-or-empty 1) (done-or-empty 2) (done-or-empty 3) (done-or-empty 4) (done-or-empty 5) (done-or-empty 6) (done-or-empty 7) (done-or-empty 8) (done-or-empty 9) (done-or-empty 10) (done-or-empty 11) (done-or-empty 12) (done-or-empty 13) (done-or-empty 14)) ) (define (check-number slot-id) (cond ((and (> (length (get-cards slot-id)) 1) (not (= (get-value (get-top-card slot-id)) (get-value (cadr (get-cards slot-id)))))) 1) ((and (> (length (get-cards slot-id)) 2) (not (= (get-value (get-top-card slot-id)) (get-value (caddr (get-cards slot-id)))))) 2) ((and (> (length (get-cards slot-id)) 3) (not (= (get-value (get-top-card slot-id)) (get-value (cadddr (get-cards slot-id)))))) 3) (#t 1))) (define (check-a-slot slot-id number-to-move to-slot) (if (> to-slot 14) #f (if (= slot-id to-slot) (check-a-slot slot-id number-to-move (+ 1 to-slot)) (cond ((empty-slot? slot-id) (list 2 (_"something") (_"an empty slot"))) ((empty-slot? to-slot) (list 2 (_"something") (_"an empty slot"))) ((= 4 (length (get-cards to-slot))) (check-a-slot slot-id number-to-move (+ 1 to-slot))) ((= (get-value (get-top-card to-slot)) (get-value (get-top-card slot-id))) (if (> number-to-move (- 4 (length (get-cards to-slot)))) (check-a-slot slot-id (- number-to-move (- 4 (length (get-cards to-slot)))) (+ 1 to-slot)) (list 2 (get-name (get-top-card slot-id)) (get-name (get-top-card to-slot))))) (#t (check-a-slot slot-id number-to-move (+ 1 to-slot))))))) (define (check-slots slot-id to-slot) (if (> slot-id 14) #f (or (check-a-slot slot-id (check-number slot-id) to-slot) (check-slots (+ 1 slot-id) 0)))) (define (get-hint) (check-slots 0 1)) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout)