/* AisleRiot - slot.h * Copyright (C) 1998, 2003 Jonathan Blandford * * This game is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * USA */ #ifndef SLOT_H #define SLOT_H #include /* * Data Structures */ typedef struct { gint id; GList* cards; gint x; gint y; gint dx; gint dy; gint length; gint exposed; gint expansion_depth; gint width; gint height; } slot_type; typedef slot_type* hslot_type; extern GList *slot_list; /* * Functions */ void slot_pressed (gint, gint, hslot_type *, gint*); void card_offset (hslot_type, gint, gint*, gint*); GList* get_slot_list(void); void delete_surface(void); void delete_slot(hslot_type); hslot_type get_slot(gint); void increase_slot_length(hslot_type); void reduce_slot_length(hslot_type); void add_cards_to_slot(GList*, hslot_type hslot); void update_slot_length(hslot_type hslot); #endif