/* * gbdefs.h - 'DEFINES' used through out the game */ #ifndef GBDEFS_H #define GBDEFS_H /* * Nmae of the Game */ #define GAME_NAME "gnobots2" /* * Size of the game tiles */ #define TILE_WIDTH 16 #define TILE_HEIGHT TILE_WIDTH /* * Bubble Sizes */ #define BUBBLE_WIDTH 86 #define BUBBLE_HEIGHT 34 #define BUBBLE_XOFFSET 8 #define BUBBLE_YOFFSET 4 /* * Size of the game playing area */ #define GAME_WIDTH 45 #define GAME_HEIGHT 30 /* * Initial player position */ #define PLAYER_DEF_XPOS (GAME_WIDTH/2) #define PLAYER_DEF_YPOS (GAME_HEIGHT/2) /* * Scenario pixmaps */ #define SCENARIO_PIXMAP_WIDTH 14 #define SCENARIO_PLAYER_START 0 #define SCENARIO_ROBOT1_START 5 #define SCENARIO_ROBOT2_START 9 #define SCENARIO_HEAP_POS 13 #define NUM_ROBOT_ANIMATIONS 4 #define NUM_PLAYER_ANIMATIONS 4 #define PLAYER_WAVE_WAIT 20 #define PLAYER_NUM_WAVES 2 /* * Animation */ #define ANIMATION_DELAY 100 #define DEAD_DELAY 20 #define CHANGE_DELAY 20 #define WAITING_DELAY 1 /* * Maximums for objects */ #define MAX_ROBOTS ((GAME_WIDTH*GAME_HEIGHT)/2) #define MAX_HEAPS (MAX_ROBOTS/2) /* * Game object types */ #define OBJECT_PLAYER 0 #define OBJECT_HEAP 1 #define OBJECT_ROBOT1 2 #define OBJECT_ROBOT2 3 #define OBJECT_NONE 99 #define OBJECT_FOO 666 /* * Bubble Types */ #define BUBBLE_NONE 0 #define BUBBLE_YAHOO 1 #define BUBBLE_AIEEE 2 #define BUBBLE_SPLAT 3 /* * Game states */ #define STATE_NOT_PLAYING 0 #define STATE_PLAYING 1 #define STATE_WAITING 2 #define STATE_COMPLETE 3 #define STATE_DEAD 4 #define STATE_ROBOT 5 #define STATE_TYPE2 6 #define STATE_WTYPE2 7 /* * Keyboard Controls */ #define KBD_NW 0 #define KBD_N 1 #define KBD_NE 2 #define KBD_W 3 #define KBD_STAY 4 #define KBD_E 5 #define KBD_SW 6 #define KBD_S 7 #define KBD_SE 8 #define KBD_TELE 9 #define KBD_RTEL 10 #define KBD_WAIT 11 #endif /* GBDEFS_H */