/* * Gnome Robots II * written by Mark Rae * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For more details see the file COPYING. */ #include #include #include "gbdefs.h" #include "sound.h" #include "properties.h" /**********************************************************************/ /* Function Definitions */ /**********************************************************************/ /** * init_sound * * Description: * Initialises game sound * * Returns: * TRUE on success FALSE otherwise **/ gboolean init_sound (void) { return TRUE; } /** * cleanup_sound * * Description: * Cleans up the sound resources * * Returns: * TRUE on success FALSE otherwise **/ gboolean cleanup_sound (void) { return TRUE; } /** * play_sound * @sno: sound number * * Description: * Plays a game sound * * Returns: * TRUE on success FALSE otherwise **/ gboolean play_sound (gint sno) { if ((sno < 0) || (sno >= NUM_SOUNDS)) { return FALSE; } if (properties_sound ()) { switch (sno) { case SOUND_VICTORY: gnome_triggers_do ("", "program", GAME_NAME, "victory", NULL); break; case SOUND_DIE: gnome_triggers_do ("", "program", GAME_NAME, "die", NULL); break; case SOUND_TELEPORT: gnome_triggers_do ("", "program", GAME_NAME, "teleport", NULL); break; case SOUND_SPLAT: gnome_triggers_do ("", "program", GAME_NAME, "splat", NULL); break; case SOUND_BAD: #if 0 if (gnome_sound_connection >= 0) { gnome_triggers_do ("", "program", GAME_NAME, "bad-move", NULL); } else { gdk_beep (); } #endif gdk_beep (); break; case SOUND_YAHOO: gnome_triggers_do ("", "program", GAME_NAME, "yahoo", NULL); break; } } return TRUE; } /**********************************************************************/