/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni . This file * is ported from Mats Luthman's JAVA applet. * Many thanks to Mr. Luthman who has allowed me to put this port * under the GNU GPL. Without his wonderful game engine kreversi * would be just another of those Reversi programs a five year old * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */ // The class Position is used to represent an Othello position as white and // black pieces and empty squares (see class Score) on an 8x8 Othello board. // It also stores information on the move that lead to the position. // Public functions: // public Position() // Creates an initial position. // public Position(Position p, Move m) // Creates the position that arise when the Move m is applied to the // Position p (m must be a legal move). // public int GetSquare(int x, int y) // Returns the color of the piece at the square (x, y) (Score.WHITE, // Score.BLACK or Score.NOBODY). // public int GetScore(int player) { return m_score.GetScore(player); } // Returns the the current number of pieces of color player. // public Move GetLastMove() // Returns the last move. // public boolean MoveIsLegal(Move m) // Checks if a move is legal. // public boolean MoveIsPossible(int player) // Checks if there is a legal move for player. // public boolean MoveIsAtAllPossible() // Checks if there are any legal moves at all. #include "Position.h" #include void Position::constrInit() { m_score.set(White, 2); m_score.set(Black, 2); for (uint i=0; i<10; i++) for (uint j=0; j<10; j++) m_board[i][j] = Nobody; m_board[4][4] = White; m_board[5][5] = White; m_board[5][4] = Black; m_board[4][5] = Black; } void Position::constrCopy(Position &p, Move &m) { for(uint r = 0; r < 10; r++) for(uint c = 0; c < 10; c++) m_board[r][c] = p.m_board[r][c]; m_score = p.m_score; Player player = m.player(); Player opponent = ::opponent(player); m_board[m.x()][m.y()] = player; m_score.inc(player); for (int xinc=-1; xinc<=1; xinc++) for (int yinc=-1; yinc<=1; yinc++) if (xinc != 0 || yinc != 0) { int x, y; for (x = m.x()+xinc, y = m.y()+yinc; m_board[x][y] == opponent; x += xinc, y += yinc) ; if (m_board[x][y] == player) for (x -= xinc, y -= yinc; x != m.x() || y != m.y(); x -= xinc, y -= yinc) { m_board[x][y] = player; m_score.inc(player); m_score.dec(opponent); } } m_last_move = m; } Position::Position() { constrInit(); } Position::Position(Position &p, Move &m) { constrCopy(p,m); } Player Position::player(uint x, uint y) const { return m_board[x][y]; } uint Position::score(Player player) const { return m_score.score(player); } bool Position::moveIsLegal(Move m) const { if (m_board[m.x()][m.y()] != Nobody) return false; Player player = m.player(); Player opponent = ::opponent(player); for (int xinc=-1; xinc<=1; xinc++) for (int yinc=-1; yinc<=1; yinc++) if (xinc != 0 || yinc != 0) { int x, y; for (x = m.x()+xinc, y = m.y()+yinc; m_board[x][y] == opponent; x += xinc, y += yinc) ; if (m_board[x][y] == player && (x - xinc != m.x() || y - yinc != m.y())) return true; } return false; } bool Position::moveIsPossible(Player player) const { for (uint i=1; i<9; i++) for (uint j=1; j<9; j++) if (moveIsLegal(Move(i, j, player))) return true; return false; } bool Position::moveIsAtAllPossible() const { return (moveIsPossible(White) || moveIsPossible(Black)); }