/* Yo Emacs, this -*- C++ -*- ******************************************************************* ******************************************************************* * * * KREVERSI * * ******************************************************************* * * A Reversi (or sometimes called Othello) game * ******************************************************************* * * Created 1997 by Mario Weilguni . This file * is ported from Mats Luthman's JAVA applet. * Many thanks to Mr. Luthman who has allowed me to put this port * under the GNU GPL. Without his wonderful game engine kreversi * would be just another of those Reversi programs a five year old * child could beat easily. But with it it's a worthy opponent! * * If you are interested on the JAVA applet of Mr. Luthman take a * look at http://www.sylog.se/~mats/ * ******************************************************************* * * This file is part of the KDE project "KREVERSI" * * KREVERSI is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * KREVERSI is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KREVERSI; see the file COPYING. If not, write to * the Free Software Foundation, 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * ******************************************************************* */ // The class Position is used to represent an Othello position as white and // black pieces and empty squares (see class Score) on an 8x8 Othello board. // It also stores information on the move that lead to the position. // Public functions: // public Position() // Creates an initial position. // public Position(Position p, Move m) // Creates the position that arise when the Move m is applied to the // Position p (m must be a legal move). // public int GetSquare(int x, int y) // Returns the color of the piece at the square (x, y) (Score.WHITE, // Score.BLACK or Score.NOBODY). // public int GetScore(int player) { return m_score.GetScore(player); } // Returns the the current number of pieces of color player. // public Move GetLastMove() // Returns the last move. // public boolean MoveIsLegal(Move m) // Checks if a move is legal. // public boolean MoveIsPossible(int player) // Checks if there is a legal move for player. // public boolean MoveIsAtAllPossible() // Checks if there are any legal moves at all. #ifndef __POSITION__H__ #define __POSITION__H__ #include "Move.h" #include "Score.h" class Position { public: Position(); Position(Position &p, Move &m); void constrInit(); void constrCopy(Position &p, Move &m); Player player(uint x, uint y) const; uint score(Player player) const; Move lastMove() const { return m_last_move; } bool moveIsLegal(Move m) const; bool moveIsPossible(Player player) const; bool moveIsAtAllPossible() const; private: Player m_board[10][10]; Move m_last_move; Score m_score; }; #endif