/*************************************************************************** kwin4 program ------------------- begin : Sun Mar 26 12:50:12 CEST 2000 copyright : (C) |1995-2000 by Martin Heni email : martin@heni-online.de ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "scorewidget.h" #include "prefs.h" #include #include #include #include #include #include #define COL_STATUSBORDER black #define COL_STATUSFIELD QColor(130,130,255) #define COL_STATUSDARK QColor(0,0,65) #define COL_STATUSLIGHT QColor(210,210,255) ScoreWidget::ScoreWidget( QWidget* parent, const char* name, WFlags fl ) : QFrame( parent, name, fl ) { setFrameStyle( QFrame::Box | QFrame::Raised ); setLineWidth( 2 ); setMidLineWidth( 4 ); setBackgroundColor( COL_STATUSFIELD ); resize( 255, 187 ); int row=0; setCaption( i18n( "Form1" ) ); //LayoutB = new QGridLayout( this,4,3,15,5 ); LayoutB = new QGridLayout( this); LayoutB->setSpacing( 3 ); LayoutB->setMargin( 15 ); TextLabel7 = new QLabel( this, "TextLabel7" ); setPlayer("-----",0); TextLabel7->setBackgroundColor( COL_STATUSFIELD ); TextLabel7->setAlignment(Qt::AlignHCenter); LayoutB->addMultiCellWidget( TextLabel7, row, row,0,2 ); row++; TextLabel8 = new QLabel( this, "TextLabel8" ); TextLabel8->setText( i18n( "vs" ) ); TextLabel8->setBackgroundColor( COL_STATUSFIELD ); TextLabel8->setAlignment(Qt::AlignHCenter); LayoutB->addMultiCellWidget( TextLabel8, row, row,0,2 ); row++; TextLabel9 = new QLabel( this, "TextLabel9" ); setPlayer("-----",1); // TextLabel9->setFrameShape(QFrame::Box ); // TextLabel9->setLineWidth(5); TextLabel9->setBackgroundColor( COL_STATUSFIELD ); TextLabel9->setAlignment(Qt::AlignHCenter); LayoutB->addMultiCellWidget( TextLabel9, row, row,0,2 ); row++; QSpacerItem *Spacer2=new QSpacerItem(0,16,QSizePolicy::Preferred,QSizePolicy::Preferred); LayoutB->addMultiCell( Spacer2, row, row,0,2 ); row++; QSpacerItem *Spacer1=new QSpacerItem(25,0,QSizePolicy::Preferred,QSizePolicy::Preferred); LayoutB->addMultiCell( Spacer1, row, row+2,1,1 ); TextLabel1 = new QLabel( this, "Level" ); TextLabel1->setText( i18n( "Level" ) ); TextLabel1->setBackgroundColor( COL_STATUSFIELD ); LayoutB->addWidget( TextLabel1, row, 0 ); TextLabel4 = new QLabel( this, "L" ); setLevel(Prefs::level()); TextLabel4->setAlignment(Qt::AlignRight); TextLabel4->setBackgroundColor( COL_STATUSFIELD ); LayoutB->addWidget( TextLabel4, row, 2 ); row++; TextLabel2 = new QLabel( this, "Move" ); TextLabel2->setText( i18n("number of MOVE in game", "Move" ) ); TextLabel2->setBackgroundColor( COL_STATUSFIELD ); LayoutB->addWidget( TextLabel2, row, 0 ); TextLabel5 = new QLabel( this, "M" ); setMove(0); TextLabel5->setAlignment(Qt::AlignRight); TextLabel5->setBackgroundColor( COL_STATUSFIELD ); LayoutB->addWidget( TextLabel5, row, 2 ); row++; TextLabel3 = new QLabel( this, "Chance" ); TextLabel3->setText( i18n( "Chance" ) ); TextLabel3->setBackgroundColor( COL_STATUSFIELD ); LayoutB->addWidget( TextLabel3, row, 0 ); TextLabel6 = new QLabel( this, "C" ); setChance(0); TextLabel6->setAlignment(Qt::AlignRight); TextLabel6->setBackgroundColor( COL_STATUSFIELD ); LayoutB->addWidget( TextLabel6, row, 2 ); row++; QSpacerItem *Spacer3=new QSpacerItem(0,8,QSizePolicy::Preferred,QSizePolicy::Preferred); LayoutB->addMultiCell( Spacer3, row, row,0,2 ); row++; adjustSize(); } void ScoreWidget::paintEvent( QPaintEvent * p) { QPainter paint( this ); paint.setClipRect(p->rect()); Paint( &paint, p->rect() ); } void ScoreWidget::Paint(QPainter *p,QRect /*cliprect*/) { QPalette pal; pal.setColor(QColorGroup::Light, COL_STATUSLIGHT); pal.setColor(QColorGroup::Mid, COL_STATUSFIELD); pal.setColor(QColorGroup::Dark, COL_STATUSDARK); setPalette(pal); drawFrame(p); } void ScoreWidget::setMove(int i) { TextLabel5->setText( QString("%1").arg(i)); } void ScoreWidget::setLevel(int i) { TextLabel4->setText( QString("%1").arg(i)); } void ScoreWidget::setChance(int i) { if (i==0) TextLabel6->setText(" ----"); else if (i>=999) TextLabel6->setText(i18n("Winner")); else if (i<=-999) TextLabel6->setText(i18n("Loser")); else TextLabel6->setText(QString("%1").arg(i)); } void ScoreWidget::setPlayer(QString s,int no) { if (no==0) TextLabel7->setText(s); else TextLabel9->setText(s); } void ScoreWidget::setTurn(int i) { if (i==0) { TextLabel7->setPaletteForegroundColor ( yellow); TextLabel9->setPaletteForegroundColor (black); } else { TextLabel9->setPaletteForegroundColor ( red); TextLabel7->setPaletteForegroundColor (black); } TextLabel7->update(); TextLabel9->update(); } #include "scorewidget.moc"