; AisleRiot - diamond_mine.scm ; Copyright (C) 2001, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot DECK) (add-carriage-return-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-cards 0 '(1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13)) (deal-cards-face-up 0 '(1 2 3 4 5 6 7 8 9 10 11 12 13)) (list 13 4)) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (> slot-id 0) (is-visible? (car (reverse card-list))))) (define (button-released start-slot card-list end-slot) (and (not (= start-slot end-slot)) (or (and (= end-slot 0) (= (length card-list) 1) (= (get-suit (car card-list)) diamond) (or (and (empty-slot? 0) (move-n-cards! start-slot end-slot card-list) (add-to-score! (get-value (car card-list))) (or (empty-slot? start-slot) (make-visible-top-card start-slot))) (and (or (= (get-value (car card-list)) (+ 1 (get-value (get-top-card 0)))) (and (= (get-value (car card-list)) ace) (= (get-value (get-top-card 0)) king))) (move-n-cards! start-slot end-slot card-list) (add-to-score! (get-value (car card-list))) (or (empty-slot? start-slot) (make-visible-top-card start-slot))))) (and (> end-slot 0) (not (= (get-suit (car card-list)) diamond)) (or (and (empty-slot? end-slot) ; (= (get-value (car (reverse card-list))) king) (move-n-cards! start-slot end-slot card-list) (or (empty-slot? start-slot) (not (is-visible? (car (reverse (get-cards start-slot))))) (not (= 13 (+ (length (get-cards start-slot)) (length card-list)))) (not (check-same-suit-list (get-cards start-slot))) (not (check-same-suit-list card-list)) (not (= (get-suit (get-top-card start-slot)) (get-suit (car card-list)))) (add-to-score! -3)) (or (empty-slot? start-slot) (make-visible-top-card start-slot)) (or (< (length (get-cards end-slot)) 13) (empty-slot? start-slot) (not (check-same-suit-list (get-cards end-slot))) (add-to-score! 3))) (and (not (empty-slot? end-slot)) (= (get-value (get-top-card end-slot)) (+ 1 (get-value (car (reverse card-list))))) (not (= (get-suit (get-top-card end-slot)) diamond)) ; (= (get-suit (car card-list)) ; (get-suit (get-top-card end-slot))) (move-n-cards! start-slot end-slot card-list) (or (empty-slot? start-slot) (not (is-visible? (car (reverse (get-cards start-slot))))) (not (= 13 (+ (length (get-cards start-slot)) (length card-list)))) (not (check-same-suit-list (get-cards start-slot))) (not (check-same-suit-list card-list)) (not (= (get-suit (get-top-card start-slot)) (get-suit (car card-list)))) (add-to-score! -3)) (or (empty-slot? start-slot) (make-visible-top-card start-slot)) (or (< (length (get-cards end-slot)) 13) (not (is-visible? (car (reverse (get-cards end-slot))))) (not (check-same-suit-list (get-cards end-slot))) (add-to-score! 3)))))))) (define (button-clicked slot-id) #f) (define (button-double-clicked slot-id) (and (not (empty-slot? slot-id)) (> slot-id 0) (= (get-suit (get-top-card slot-id)) diamond) (or (and (empty-slot? 0) (deal-cards slot-id '(0)) (or (empty-slot? slot-id) (make-visible-top-card slot-id)) (add-to-score! (get-value (get-top-card 0)))) (and (or (= (get-value (get-top-card slot-id)) (+ 1 (get-value (get-top-card 0)))) (and (= (get-value (get-top-card slot-id)) ace) (= (get-value (get-top-card 0)) king))) (deal-cards slot-id '(0)) (or (empty-slot? slot-id) (make-visible-top-card slot-id)) (add-to-score! (get-value (get-top-card 0))))))) (define (game-continuable) (and (not (game-won)) (get-hint))) (define (check-slots-for-win slot) (cond ((= slot 14) #t) ((or (empty-slot? slot) (and (= (length (get-cards slot)) 13) (check-same-suit-list (get-cards slot)) (is-visible? (car (reverse (get-cards slot)))))) (check-slots-for-win (+ 1 slot))) (#t #f))) (define (game-won) (and (= (length (get-cards 0)) 13) (check-slots-for-win 1))) (define (check-to-foundation slot) (cond ((or (empty-slot? 0) (= slot 14)) #f) ((and (not (empty-slot? slot)) (= (get-suit (get-top-card slot)) diamond) (or (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card 0)))) (and (= (get-value (get-top-card slot)) ace) (= (get-value (get-top-card 0)) king)))) (list 1 (get-name (get-top-card slot)) (get-name (get-top-card 0)))) (#t (check-to-foundation (+ 1 slot))))) (define (stripped card-list card) (cond ((>= (get-value (car card-list)) (get-value card)) (car card-list)) ((< (length card-list) 2) (car card-list)) ((= (+ 1 (get-value (car card-list))) (get-value card)) (car card-list)) ((is-visible? (cadr card-list)) (stripped (cdr card-list) card)) (#t (car card-list)))) (define (check-same-suit-build slot1 slot2) (cond ((= slot1 14) #f) ((or (empty-slot? slot1) (= (get-suit (get-top-card slot1)) diamond) (= slot2 14)) (check-same-suit-build (+ 1 slot1) 1)) ((and (not (= slot1 slot2)) (not (empty-slot? slot2)) (not (= (get-suit (get-top-card slot2)) diamond)) (= (get-suit (stripped (get-cards slot1) (get-top-card slot2))) (get-suit (get-top-card slot2))) (= (+ 1 (get-value (stripped (get-cards slot1) (get-top-card slot2)))) (get-value (get-top-card slot2)))) (list 1 (get-name (stripped (get-cards slot1) (get-top-card slot2))) (get-name (get-top-card slot2)))) (#t (check-same-suit-build slot1 (+ 1 slot2))))) (define (uncover? card-list card) (if (not (is-visible? (car (reverse card-list)))) (uncover? (reverse (cdr (reverse card-list))) card) (and (= (get-value (car (reverse card-list))) (get-value card)) (= (get-suit (car (reverse card-list))) (get-suit card))))) (define (check-diff-suit-build slot1 slot2) (cond ((= slot1 14) #f) ((or (empty-slot? slot1) (= (get-suit (get-top-card slot1)) diamond) (= slot2 14)) (check-diff-suit-build (+ 1 slot1) 1)) ((and (not (= slot1 slot2)) (not (empty-slot? slot2)) (not (= (get-suit (get-top-card slot2)) diamond)) (= (+ 1 (get-value (stripped (get-cards slot1) (get-top-card slot2)))) (get-value (get-top-card slot2))) (uncover? (get-cards slot1) (stripped (get-cards slot1) (get-top-card slot2)))) (list 1 (get-name (stripped (get-cards slot1) (get-top-card slot2))) (get-name (get-top-card slot2)))) (#t (check-diff-suit-build slot1 (+ 1 slot2))))) (define (simple-strip card-list) (if (not (is-visible? (car (reverse card-list)))) (simple-strip (reverse (cdr (reverse card-list)))) (car (reverse card-list)))) (define (possible-move-off? slot) (cond ((= slot 14) #f) ((and (not (empty-slot? slot)) (not (is-visible? (car (reverse (get-cards slot))))) (not (= (get-suit (get-top-card slot)) diamond))) (simple-strip (get-cards slot))) (#t (possible-move-off? (+ 1 slot))))) (define (check-for-empties slot) (cond ((= slot 14) #f) ((and (empty-slot? slot) (possible-move-off? 0)) (list 2 (get-name (possible-move-off? 0)) (_"an empty slot"))) (#t (check-for-empties (+ 1 slot))))) (define (start-foundation slot) (cond ((or (not (empty-slot? 0)) (= slot 14)) #f) ((and (not (empty-slot? slot)) (= (get-suit (get-top-card slot)) diamond)) (list 2 (get-name (get-top-card slot)) (_"the foundation pile"))) (#t (start-foundation (+ 1 slot))))) (define (any-empty? slot) (cond ((= slot 14) #f) ((empty-slot? slot) #t) (#t (any-empty? (+ 1 slot))))) (define (search-a-slot card-suit card-rank card-list) (cond ((and (= (get-suit (car card-list)) card-suit) (= (get-value (car card-list)) card-rank)) (is-visible? (car card-list))) ((> (length card-list) 1) (search-a-slot card-suit card-rank (cdr card-list))) (#t #f))) (define (find-card card-suit card-rank slot) (cond ((= slot 14) #f) ((and (not (empty-slot? slot)) (search-a-slot card-suit card-rank (get-cards slot))) #t) (#t (find-card card-suit card-rank (+ 1 slot))))) (define (check-a-tab-slot card-list) (cond ((or (< (length card-list) 2) (not (is-visible? (cadr card-list)))) #f) ((and (is-visible? (cadr card-list)) (not (= (get-suit (car card-list)) (get-suit (cadr card-list)))) (find-card (get-suit (car card-list)) (+ 1 (get-value (car card-list))) 1)) (car card-list)) (#t (check-a-tab-slot (cdr card-list))))) (define (check-tableau-suit-changes slot) (cond ((or (= slot 14) (not (any-empty? 1))) #f) ((and (not (empty-slot? slot)) (check-a-tab-slot (get-cards slot))) (list 2 (get-name (check-a-tab-slot (get-cards slot))) (_"an empty slot"))) (#t (check-tableau-suit-changes (+ 1 slot))))) (define (get-hint) (or (check-to-foundation 1) (check-same-suit-build 1 2) (check-diff-suit-build 1 2) (check-for-empties 1) (start-foundation 1) (check-tableau-suit-changes 1))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)