; AisleRiot - jumbo.scm ; Copyright (C) 2001, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-double-deck) (shuffle-deck) (add-normal-slot DECK) (add-normal-slot '()) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-cards 0 '(10 11 12 13 14 15 16 17 18 10 11 12 13 14 15 16 17 10 11 12 13 14 15 16 10 11 12 13 14 15 10 11 12 13 14 10 11 12 13 10 11 12 10 11 10)) (map flip-top-card '(10 11 12 13 14 15 16 17 18)) (give-status-message) (list 11 4)) (define (give-status-message) (set-statusbar-message (string-append (get-stock-no-string) " " (get-redeals-string)))) (define (get-redeals-string) (string-append (_"Redeals left:") " " (number->string (- 1 FLIP-COUNTER)))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (or (> slot-id 1) (and (= slot-id 1) (= (length card-list) 1))) (is-visible? (car (reverse card-list))))) (define (complete-transaction start-slot card-list end-slot) (move-n-cards! start-slot end-slot card-list) (if (and (> start-slot 1) (< start-slot 10)) (add-to-score! -1)) (if (and (> end-slot 1) (< end-slot 10)) (add-to-score! 1)) (if (and (not (empty-slot? start-slot)) (> start-slot 9)) (make-visible-top-card start-slot)) #t) (define (button-released start-slot card-list end-slot) (cond ((and (> end-slot 1) (< end-slot 10)) (and (= (length card-list) 1) (not (= start-slot end-slot)) (or (and (= (get-value (car card-list)) ace) (empty-slot? end-slot)) (and (not (empty-slot? end-slot)) (= (get-suit (car card-list)) (get-suit (get-top-card end-slot))) (= (get-value (car card-list)) (+ 1 (get-value (get-top-card end-slot)))))) (complete-transaction start-slot card-list end-slot))) ((> end-slot 9) (and (not (= start-slot end-slot)) (or (and (empty-slot? end-slot) (= (get-value (car (reverse card-list))) king)) (and (not (empty-slot? end-slot)) (not (eq? (is-red? (get-top-card end-slot)) (is-red? (car (reverse card-list))))) (= (get-value (get-top-card end-slot)) (+ (get-value (car (reverse card-list))) 1)))) (complete-transaction start-slot card-list end-slot))) (#t #f))) (define (button-clicked slot-id) (and (= slot-id 0) (flip-stock 0 1 1))) (define (check-to-foundation card f-slot) (cond ((= f-slot 10) #f) ((or (and (empty-slot? f-slot) (= (get-value card) ace)) (and (not (empty-slot? f-slot)) (= (get-suit card) (get-suit (get-top-card f-slot))) (= (get-value card) (+ 1 (get-value (get-top-card f-slot)))))) f-slot) (#t (check-to-foundation card (+ 1 f-slot))))) (define (button-double-clicked slot-id) (and (not (empty-slot? slot-id)) (or (= slot-id 1) (> slot-id 9)) (check-to-foundation (get-top-card slot-id) 2) (deal-cards slot-id (list (check-to-foundation (get-top-card slot-id) 2))) (or (empty-slot? slot-id) (make-visible-top-card slot-id)) (add-to-score! 1))) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (and (empty-slot? 0) (empty-slot? 1) (empty-slot? 10) (empty-slot? 11) (empty-slot? 12) (empty-slot? 13) (empty-slot? 14) (empty-slot? 15) (empty-slot? 16) (empty-slot? 17) (empty-slot? 18))) (define (strip card-list) (if (not (is-visible? (cadr card-list))) (car card-list) (strip (cdr card-list)))) (define (check-plop card t-slot) (cond ((= t-slot 19) #f) ((and (not (empty-slot? t-slot)) (eq? (is-red? card) (is-black? (get-top-card t-slot))) (= (+ 1 (get-value card)) (get-value (get-top-card t-slot)))) t-slot) ((and (empty-slot? t-slot) (= (get-value card) king)) t-slot) (#t (check-plop card (+ 1 t-slot))))) (define (check-uncover t-slot) (cond ((= t-slot 19) #f) ((and (not (empty-slot? t-slot)) (not (is-visible? (car (reverse (get-cards t-slot))))) (check-plop (strip (get-cards t-slot)) 10)) (if (empty-slot? (check-plop (strip (get-cards t-slot)) 10)) (list 2 (get-name (strip (get-cards t-slot))) (_"an empty tableau slot")) (list 1 (get-name (strip (get-cards t-slot))) (get-name (get-top-card (check-plop (strip (get-cards t-slot)) 10)))))) ((and (not (empty-slot? t-slot)) (> (length (get-cards t-slot)) 1) (not (is-visible? (cadr (get-cards t-slot)))) (check-a-slot-to-foundations t-slot 2)) (check-a-slot-to-foundations t-slot 2)) (#t (check-uncover (+ 1 t-slot))))) (define (check-a-foundation-for-uncover card f-slot) (cond ((= f-slot 10) #f) ((and (not (empty-slot? f-slot)) (eq? (is-red? card) (is-black? (get-top-card f-slot))) (= (+ 1 (get-value card)) (get-value (get-top-card f-slot))) (check-plop (get-top-card f-slot) 10)) (list 1 (get-name (get-top-card f-slot)) (get-name (get-top-card (check-plop (get-top-card f-slot) 10))))) (#t (check-a-foundation-for-uncover card (+ 1 f-slot))))) (define (check-foundation-for-uncover t-slot) (cond ((= t-slot 19) #f) ((and (not (empty-slot? t-slot)) (not (is-visible? (car (reverse (get-cards t-slot))))) (check-a-foundation-for-uncover (strip (get-cards t-slot)) 2)) (check-a-foundation-for-uncover (strip (get-cards t-slot)) 2)) (#t (check-foundation-for-uncover (+ 1 t-slot))))) (define (check-empty-tslot t-slot) (cond ((= t-slot 19) #f) ((and (not (empty-slot? t-slot)) (is-visible? (car (reverse (get-cards t-slot)))) (check-plop (car (reverse (get-cards t-slot))) 10)) (if (empty-slot? (check-plop (car (reverse (get-cards t-slot))) 10)) (check-empty-tslot (+ 1 t-slot)) (list 1 (get-name (car (reverse (get-cards t-slot)))) (get-name (get-top-card (check-plop (car (reverse (get-cards t-slot))) 10)))))) (#t (check-empty-tslot (+ 1 t-slot))))) (define (check-move-waste t-slot) (cond ((or (= t-slot 19) (empty-slot? 1)) #f) ((and (not (empty-slot? t-slot)) (eq? (is-red? (get-top-card 1)) (is-black? (get-top-card t-slot))) (= (+ 1 (get-value (get-top-card 1))) (get-value (get-top-card t-slot)))) (list 1 (get-name (get-top-card 1)) (get-name (get-top-card t-slot)))) ((and (empty-slot? t-slot) (= (get-value (get-top-card 1)) king)) (list 2 (get-name (get-top-card 1)) (_"an empty tableau slot"))) ((check-a-slot-to-foundations 1 2) (check-a-slot-to-foundations 1 2)) (#t (check-move-waste (+ 1 t-slot))))) (define (check-to-foundations slot f-slot) (cond ((= slot 19) #f) ((empty-slot? slot) (check-to-foundations (+ 1 slot) f-slot)) ((= slot 2) (check-to-foundations 10 2)) ((check-a-slot-to-foundations slot f-slot) (check-a-slot-to-foundations slot f-slot)) (#t (check-to-foundations (+ 1 slot) f-slot)))) (define (check-a-slot-to-foundations slot f-slot) (cond ((= f-slot 10) #f) ((= (get-value (get-top-card slot)) ace) (list 2 (get-name (get-top-card slot)) (_"an empty foundation"))) ((and (not (empty-slot? f-slot)) (= (get-suit (get-top-card slot)) (get-suit (get-top-card f-slot))) (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card f-slot))))) (list 1 (get-name (get-top-card slot)) (get-name (get-top-card f-slot)))) (#t (check-a-slot-to-foundations slot (+ 1 f-slot))))) (define (check-simple-foundation slot happynum) (cond ((= slot 19) #f) ((= slot 2) (check-simple-foundation 10 happynum)) ((and (not (empty-slot? slot)) (<= (get-value (get-top-card slot)) happynum) (check-a-slot-to-foundations slot 2)) (check-a-slot-to-foundations slot 2)) (#t (check-simple-foundation (+ 1 slot) happynum)))) (define (dealable?) (or (and (not (empty-slot? 0)) (list 0 (_"Deal another card"))) (and (not (empty-slot? 1)) (< FLIP-COUNTER 1) (list 0 (_"Move waste to stock"))))) (define (get-min-happy-foundation fslot value) (cond ((= fslot 10) value) ((empty-slot? fslot) 2) (#t (get-min-happy-foundation (+ 1 fslot) (min value (+ 2 (get-value (get-top-card fslot)))))))) (define (check-foundation-for-waste f-slot) (cond ((or (= f-slot 10) (empty-slot? 1)) #f) ((and (not (empty-slot? f-slot)) (eq? (is-red? (get-top-card f-slot)) (is-black? (get-top-card 1))) (= (get-value (get-top-card f-slot)) (+ 1 (get-value (get-top-card 1)))) (check-plop (get-top-card f-slot) 10)) (list 1 (get-name (get-top-card f-slot)) (get-name (get-top-card (check-plop (get-top-card f-slot) 10))))) (#t (check-foundation-for-waste (+ 1 f-slot))))) (define (get-hint) (or (check-simple-foundation 1 (get-min-happy-foundation 2 king)) (check-uncover 10) (check-empty-tslot 10) (check-move-waste 10) (check-foundation-for-uncover 10) (check-foundation-for-waste 2) (dealable?) (check-to-foundations 1 2) (list 0 (_"Try rearranging the cards")))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)