; AisleRiot - maze.scm ; Copyright (C) 2000 Matthew Wilcox ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define card '()) (define (add-line) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) ) (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-line) (add-carriage-return-slot) (add-line) (add-carriage-return-slot) (add-line) (add-carriage-return-slot) (add-line) (add-carriage-return-slot) (add-line) (deal-cards-face-up 0 '(1 2 3 4 5 6 7 9 10 11 12 13 14 15 16 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53)) (make-visible-top-card 0) (eliminate-kings 53) (calculate-score) (list 9 6)) (define (eliminate-kings slot) (and (not (empty-slot? slot)) (= (get-value (get-top-card slot)) king) (remove-card slot)) (and (> slot 0) (eliminate-kings (- slot 1)))) (define (button-pressed slot-id card-list) #t) (define (suit-next? first second) (and (= (get-suit first) (get-suit second)) (= (+ 1 (get-value first)) (get-value second)))) (define (card-next? lower higher) (or (and (= ace (get-value higher)) (= queen (get-value lower))) (suit-next? lower higher))) (define (button-released start-slot card-list end-slot) (set! card (car card-list)) (and (empty-slot? end-slot) (or (if (= end-slot 0) (= ace (get-value card)) (and (not (empty-slot? (- end-slot 1))) (card-next? (get-top-card (1- end-slot)) card))) (if (= end-slot 53) (= queen (get-value card)) (and (not (empty-slot? (1+ end-slot))) (card-next? card (get-top-card (1+ end-slot)))))) (add-card! end-slot (car card-list)))) (define (button-clicked slot-id) #f) (define (button-double-clicked slot-id) #f) (define (get-full-card slot) (if (empty-slot? slot) (get-full-card (1+ slot)) (get-top-card slot))) (define (calculate-score) (set! card (get-full-card 0)) (if (= (get-value card) ace) (set-score! 1) (set-score! 0)) (calculate-score-helper 1 card) (= (get-score) 48) ; 48 cards in the pack ) (define (calculate-score-helper slot prev) (or (= slot 54) (and (empty-slot? slot) (calculate-score-helper (1+ slot) prev)) (and (set! card (get-top-card slot)) (card-next? prev card) (add-to-score! 1) #f) (calculate-score-helper (1+ slot) card))) (define (game-won) (calculate-score)) (define (game-over) (not (game-won))) (define (get-hint) (list 0 (_"Aim to place the suits in the order which fits the current layout most naturally."))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout)