; AisleRiot - monte_carlo.scm ; Copyright (C) 2001 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (deal-cards-face-up 0 '(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25)) (give-status-message) (list 7 5)) (define (give-status-message) (set-statusbar-message (get-stock-no-string))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (> slot-id 0) (not (empty-slot? slot-id)))) (define (adjacent? slot1 slot2) (or (and (= slot1 (+ 6 slot2)) (not (= (modulo slot1 5) 1))) (= slot1 (+ 5 slot2)) (and (= slot1 (+ 4 slot2)) (not (= (modulo slot1 5) 0))) (and (= slot1 (+ 1 slot2)) (not (= (modulo slot1 5) 1))) (and (= slot1 (- slot2 1)) (not (= (modulo slot1 5) 0))) (and (= slot1 (- slot2 4)) (not (= (modulo slot1 5) 1))) (= slot1 (- slot2 5)) (and (= slot1 (- slot2 6)) (not (= (modulo slot1 5) 0))))) (define (button-released start-slot card-list end-slot) (and (not (= start-slot end-slot)) (> end-slot 0) (not (empty-slot? end-slot)) (adjacent? start-slot end-slot) (= (get-value (car card-list)) (get-value (get-top-card end-slot))) (add-to-score! 2) (remove-card end-slot))) (define (deal-the-empties slot) (if (or (= slot 26) (empty-slot? 0)) #t (and (deal-cards-face-up 0 (list slot)) (deal-the-empties (+ 1 slot))))) (define (moving-over slot blanks) (cond ((= slot 26) (deal-the-empties (- 26 blanks))) ((empty-slot? slot) (moving-over (+ 1 slot) (+ 1 blanks))) ((> blanks 0) (and (deal-cards slot (list (- slot blanks))) (moving-over (+ 1 slot) blanks))) (#t (moving-over (+ 1 slot) blanks)))) (define (move-cards-up) (or (moving-over 1 0) #t)) (define (button-clicked slot-id) (and (= slot-id 0) (move-cards-up))) (define (button-double-clicked slot-id) #f) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (= 52 (get-score))) (define (horizontal-check slot-id) (cond ((and (not (= 0 (modulo slot-id 5))) (not (empty-slot? (+ 1 slot-id))) (not (empty-slot? slot-id)) (= (get-value (get-top-card slot-id)) (get-value (get-top-card (+ 1 slot-id))))) (list 1 (get-name (get-top-card slot-id)) (get-name (get-top-card (+ 1 slot-id))))) ((< slot-id 24) (horizontal-check (+ 1 slot-id))) (#t #f))) (define (vertical-check slot-id) (cond ((and (not (empty-slot? slot-id)) (not (empty-slot? (+ 5 slot-id))) (= (get-value (get-top-card slot-id)) (get-value (get-top-card (+ 5 slot-id))))) (list 1 (get-name (get-top-card slot-id)) (get-name (get-top-card (+ 5 slot-id))))) ((< slot-id 20) (vertical-check (+ 1 slot-id))) (#t #f))) (define (backslash-check slot-id) (cond ((and (not (= 0 (modulo slot-id 5))) (not (empty-slot? (+ 6 slot-id))) (not (empty-slot? slot-id)) (= (get-value (get-top-card slot-id)) (get-value (get-top-card (+ 6 slot-id))))) (list 1 (get-name (get-top-card slot-id)) (get-name (get-top-card (+ 6 slot-id))))) ((< slot-id 19) (backslash-check (+ 1 slot-id))) (#t #f))) (define (slash-check slot-id) (cond ((and (not (= 1 (modulo slot-id 5))) (not (empty-slot? (+ 4 slot-id))) (not (empty-slot? slot-id)) (= (get-value (get-top-card slot-id)) (get-value (get-top-card (+ 4 slot-id))))) (list 1 (get-name (get-top-card slot-id)) (get-name (get-top-card (+ 4 slot-id))))) ((< slot-id 20) (slash-check (+ 1 slot-id))) (#t #f))) (define (empty? slot yesblank) (cond ((= slot 26) (if (and yesblank (not (empty-slot? 0))) (list 0 (_"Deal more cards")) #f)) ((empty-slot? slot) (empty? (+ 1 slot) #t)) (yesblank (list 0 (_"Deal more cards"))) (#t (empty? (+ 1 slot) yesblank)))) (define (get-hint) (or (horizontal-check 1) (vertical-check 1) (backslash-check 1) (slash-check 2) (empty? 1 #f))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)