; AisleRiot - neighbor.scm ; Copyright (C) 1998, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (deal-cards-face-up 0 '(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25)) (give-status-message) (list 7 5)) (define (give-status-message) (set-statusbar-message (get-stock-no-string))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (not (= slot-id 0)) (not (empty-slot? slot-id)))) (define (fill-it-up slot-id spaces) (cond ((> (+ slot-id spaces) 25) (begin (if (not (empty-slot? 0)) (deal-cards-face-up 0 (cons slot-id '())) #t) (if (< slot-id 25) (fill-it-up (+ slot-id 1) spaces) #t))) ((not (empty-slot? (+ slot-id spaces))) (begin (deal-cards-face-up (+ slot-id spaces) (cons slot-id '())) (if (< slot-id 25) (fill-it-up (+ slot-id 1) spaces) #t))) (#t (fill-it-up slot-id (+ 1 spaces))))) (define (button-released start-slot card-list end-slot) (cond ((= (get-value (car card-list)) king) (if (= end-slot start-slot) (begin (add-to-score! +1) (fill-it-up start-slot 1)) #f)) ((and (not (empty-slot? end-slot)) (= 13 (+ (get-value (car card-list)) (get-value (get-top-card end-slot))))) (cond ((= start-slot (+ end-slot 6)) (if (not (= (modulo start-slot 5) 1)) (begin (add-to-score! +2) (remove-card end-slot) (fill-it-up end-slot 1)) #f)) ((= start-slot (+ end-slot 5)) (begin (add-to-score! +2) (remove-card end-slot) (fill-it-up end-slot 1))) ((= start-slot (+ end-slot 4)) (if (not (= (modulo start-slot 5) 0)) (begin (add-to-score! +2) (remove-card end-slot) (fill-it-up end-slot 1)) #f)) ((= start-slot (+ end-slot 1)) (if (not (= (modulo start-slot 5) 1)) (begin (add-to-score! +2) (remove-card end-slot) (fill-it-up end-slot 1)) #f)) ((= start-slot (- end-slot 1)) (if (not (= (modulo start-slot 5) 0)) (begin (add-to-score! +2) (remove-card end-slot) (fill-it-up start-slot 1)) #f)) ((= start-slot (- end-slot 4)) (if (not (= (modulo start-slot 5) 1)) (begin (add-to-score! +2) (remove-card end-slot) (fill-it-up start-slot 1)) #f)) ((= start-slot (- end-slot 5)) (begin (add-to-score! +2) (remove-card end-slot) (fill-it-up start-slot 1))) ((= start-slot (- end-slot 6)) (if (not (= (modulo start-slot 5) 0)) (begin (add-to-score! +2) (remove-card end-slot) (fill-it-up start-slot 1)) #f)) (#t #f))) (#t #f))) (define (button-clicked slot-id) (if (and (not (empty-slot? slot-id)) (= (get-value (get-top-card slot-id)) king)) (begin (add-to-score! +1) (remove-card slot-id) (fill-it-up slot-id 1)) #f)) (define (button-double-clicked slot) #f) (define (game-won) (empty-slot? 1)) (define (game-over) (give-status-message) (and (not (game-won)) (get-hint))) (define (king-check slot-id) (cond ((= king (get-value (get-top-card slot-id))) (list 2 (get-name (get-top-card slot-id)) (_"itself"))) ((and (< slot-id 25) (not (empty-slot? (+ 1 slot-id)))) (king-check (+ 1 slot-id))) (#t #f))) (define (horizontal-check slot-id) (cond ((and (not (= 0 (modulo slot-id 5))) (= 13 (+ (get-value (get-top-card slot-id)) (get-value (get-top-card (+ 1 slot-id)))))) (list 1 (get-name (get-top-card slot-id)) (get-name (get-top-card (+ 1 slot-id))))) ((and (< slot-id 24) (not (empty-slot? (+ 2 slot-id)))) (horizontal-check (+ 1 slot-id))) (#t #f))) (define (vertical-check slot-id) (cond ((= 13 (+ (get-value (get-top-card slot-id)) (get-value (get-top-card (+ 5 slot-id))))) (list 1 (get-name (get-top-card slot-id)) (get-name (get-top-card (+ 5 slot-id))))) ((and (< slot-id 19) (not (empty-slot? (+ 6 slot-id)))) (vertical-check (+ 1 slot-id))) (#t #f))) (define (backslash-check slot-id) (cond ((and (not (= 0 (modulo slot-id 5))) (= 13 (+ (get-value (get-top-card slot-id)) (get-value (get-top-card (+ 6 slot-id)))))) (list 1 (get-name (get-top-card slot-id)) (get-name (get-top-card (+ 6 slot-id))))) ((and (not (empty-slot? (+ 7 slot-id))) (< slot-id 18)) (backslash-check (+ 1 slot-id))) (#t #f))) (define (slash-check slot-id) (cond ((and (not (= 1 (modulo slot-id 5))) (= 13 (+ (get-value (get-top-card slot-id)) (get-value (get-top-card (+ 4 slot-id)))))) (list 1 (get-name (get-top-card slot-id)) (get-name (get-top-card (+ 4 slot-id))))) ((and (< slot-id 19) (not (empty-slot? (+ 5 slot-id)))) (slash-check (+ 1 slot-id))) (#t #f))) (define (get-hint) (or (king-check 1) (and (not (empty-slot? 2)) (horizontal-check 1)) (and (not (empty-slot? 6)) (vertical-check 1)) (and (not (empty-slot? 7)) (backslash-check 1)) (and (not (empty-slot? 6)) (slash-check 2)))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout)