; AisleRiot - royal_east.scm ; Copyright (C) 1999, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define BASE-VAL 0) (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-normal-slot '()) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (deal-cards-face-up 0 '(2 3 5 6 7 9)) (add-to-score! 1) (set! BASE-VAL (get-value (get-top-card 2))) (give-status-message) (list 6 3) ) (define (give-status-message) (set-statusbar-message (string-append (get-stock-no-string) " " (get-base-string)))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (get-base-string) (cond ((and (> BASE-VAL 1) (< BASE-VAL 11)) (string-append (_"Base Card:") " " (number->string BASE-VAL))) ((= BASE-VAL 1) (_"Base Card: Ace")) ((= BASE-VAL 11) (_"Base Card: Jack")) ((= BASE-VAL 12) (_"Base Card: Queen")) ((= BASE-VAL 13) (_"Base Card: King")) (#t #f))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (or (= slot-id 1) (= slot-id 3) (= slot-id 5) (= slot-id 6) (= slot-id 7) (= slot-id 9)))) (define (button-released start-slot card-list end-slot) (cond ((or (= end-slot 2) (= end-slot 4) (= end-slot 8) (= end-slot 10)) (and (or (and (empty-slot? end-slot) (= (get-value (car card-list)) BASE-VAL)) (and (not (empty-slot? end-slot)) (eq? (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (or (= (+ 1 (get-value (get-top-card end-slot))) (get-value (car card-list))) (and (= (get-value (get-top-card end-slot)) king) (= (get-value (car card-list)) ace))))) (move-n-cards! start-slot end-slot card-list) (add-to-score! 1))) ((> end-slot 2) (and (or (empty-slot? end-slot) (and (= (get-value (get-top-card end-slot)) ace) (= (get-value (car card-list)) king)) (= (get-value (get-top-card end-slot)) (+ 1 (get-value (car card-list))))) (move-n-cards! start-slot end-slot card-list))) (#t #f))) (define (button-clicked slot-id) (and (= slot-id 0) (not (empty-slot? 0)) (deal-cards-face-up 0 '(1)))) (define (button-double-clicked slot-id) #f) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (and (= (length (get-cards 2)) 13) (= (length (get-cards 4)) 13) (= (length (get-cards 8)) 13) (= (length (get-cards 10)) 13))) (define (dealable?) (if (not (empty-slot? 0)) (list 0 (_"Deal a card")) #f)) (define (check-a-foundation card f-slot) (cond ((> f-slot 10) #f) ((or (= f-slot 6) (empty-slot? f-slot)) (check-a-foundation card (+ 2 f-slot))) ((eq? (get-suit card) (get-suit (get-top-card f-slot))) (if (or (= (get-value card) (+ 1 (get-value (get-top-card f-slot)))) (and (= (get-value card) ace) (= (get-value (get-top-card f-slot)) king))) (get-top-card f-slot) #f)) (#t (check-a-foundation card (+ 2 f-slot))))) (define (to-foundations? slot-id) (cond ((= slot-id 10) #f) ((or (empty-slot? slot-id) (= slot-id 2) (= slot-id 4) (= slot-id 8)) (to-foundations? (+ 1 slot-id))) ((= BASE-VAL (get-value (get-top-card slot-id))) (list 2 (get-name (get-top-card slot-id)) (_"an empty Foundation pile"))) ((check-a-foundation (get-top-card slot-id) 2) (list 1 (get-name (get-top-card slot-id)) (get-name (check-a-foundation (get-top-card slot-id) 2)))) (#t (to-foundations? (+ 1 slot-id))))) (define (waste-to-tableau? slot-id) (cond ((or (= slot-id 10) (empty-slot? 1)) #f) ((or (= slot-id 4) (= slot-id 8)) (waste-to-tableau? (+ 1 slot-id))) ((empty-slot? slot-id) (list 2 (get-name (get-top-card 1)) (_"an empty Tableau pile"))) ((or (and (= (get-value (get-top-card 1)) king) (= (get-value (get-top-card slot-id)) ace)) (= (+ 1 (get-value (get-top-card 1))) (get-value (get-top-card slot-id)))) (list 1 (get-name (get-top-card 1)) (get-name (get-top-card slot-id)))) (#t (waste-to-tableau? (+ 1 slot-id))))) (define (check-tslot slot1 card-list slot2) (cond ((or (= (length card-list) 0) (check-a-foundation (car card-list) 2)) #t) ((= slot2 10) #f) ((or (empty-slot? slot2) (= slot2 4) (= slot2 8)) (check-tslot slot1 card-list (+ 1 slot2))) ((and (or (and (= (get-value (car card-list)) king) (= (get-value (get-top-card slot2)) ace)) (= (+ 1 (get-value (car card-list))) (get-value (get-top-card slot2)))) (check-tslot slot1 (cdr card-list) 3)) (list 1 (get-name (get-top-card slot1)) (get-name (get-top-card slot2)))) (#t (check-tslot slot1 card-list (+ 1 slot2))))) (define (tableau-movement? slot-id) (cond ((= slot-id 10) #f) ((or (empty-slot? slot-id) (= slot-id 4) (= slot-id 8)) (tableau-movement? (+ 1 slot-id))) ((check-tslot slot-id (get-cards slot-id) 3) (check-tslot slot-id (get-cards slot-id) 3)) (#t (tableau-movement? (+ 1 slot-id))))) (define (get-hint) (or (to-foundations? 1) (waste-to-tableau? 3) (tableau-movement? 3) (dealable?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)