; AisleRiot - scuffle.scm ; Copyright (C) 2001, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (set! DECK (make-deck-list-ace-low 2 2 club)) (shuffle-deck) (add-normal-slot DECK) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-card! 1 (make-visible (make-card ace club))) (add-card! 2 (make-visible (make-card ace diamond))) (add-card! 3 (make-visible (make-card ace heart))) (add-card! 4 (make-visible (make-card ace spade))) (give-status-message) (list 6 2) ) (define (give-status-message) (set-statusbar-message (string-append (get-stock-no-string) " " (get-redeals-string)))) (define (get-redeals-string) (string-append (_"Redeals left:") " " (number->string (- 2 FLIP-COUNTER)))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (> slot-id 4))) (define (button-released start-slot card-list end-slot) (and (< end-slot 5) (> end-slot 0) (= (get-value (car card-list)) (+ 1 (get-value (get-top-card end-slot)))) (move-n-cards! start-slot end-slot card-list) (add-to-score! 1))) (define (deal-cards-out slot) (if (and (< slot 9) (not (empty-slot? 0))) (and (deal-cards-face-up 0 (list slot)) (deal-cards-out (+ 1 slot))) #t)) (define (button-clicked slot-id) (and (= slot-id 0) (or (and (not (empty-slot? 0)) (deal-cards-out 5)) (and (< FLIP-COUNTER 2) (set! FLIP-COUNTER (+ 1 FLIP-COUNTER)) (flip-deck 0 5) (flip-deck 0 6) (flip-deck 0 7) (flip-deck 0 8) (shuffle-deck))))) (define (check-end-slot? slot1 slot2) (if (and (not (empty-slot? slot1)) (= (get-value (get-top-card slot1)) (+ 1 (get-value (get-top-card slot2))))) (begin (deal-cards slot1 (list slot2)) (add-to-score! 1)) (if (< slot2 4) (check-end-slot? slot1 (+ 1 slot2)) #f))) (define (button-double-clicked slot-id) (and (> slot-id 4) (check-end-slot? slot-id 1))) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (and (empty-slot? 0) (empty-slot? 5) (empty-slot? 6) (empty-slot? 7) (empty-slot? 8))) (define (movable? slot1 slot2) (if (= slot1 9) #f (if (or (= slot2 5) (empty-slot? slot1)) (movable? (+ 1 slot1) 1) (if (= (get-value (get-top-card slot1)) (+ 1 (get-value (get-top-card slot2)))) (list 1 (get-name (get-top-card slot1)) (get-name (get-top-card slot2))) (movable? slot1 (+ 1 slot2)))))) (define (dealable?) (or (and (not (empty-slot? 0)) (list 0 (_"Deal another round"))) (and (< FLIP-COUNTER 2) (list 0 (_"Reshuffle cards"))))) (define (get-hint) (or (movable? 5 1) (dealable?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)