; AisleRiot - valentine.scm ; Copyright (C) 2001, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-normal-slot '()) (add-carriage-return-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (deal-cards-face-up 0 '(2 3 4 5)) (list 4 2)) (define (button-pressed slot-id card-list) (and (> slot-id 0) (not (empty-slot? slot-id)))) (define (button-released start-slot card-list end-slot) (and (not (empty-slot? end-slot)) (= (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (= (get-value (get-top-card end-slot)) (+ 1 (get-value (car card-list)))) (move-n-cards! start-slot end-slot card-list))) (define (flip-each-card card-list) (if (= (length card-list) 1) (list (flip-card (car card-list))) (cons (flip-card (car card-list)) (flip-each-card (cdr card-list))))) (define (make-all-cards-invisible slot-id) (if (< slot-id 6) (begin (set-cards! slot-id (flip-each-card (get-cards slot-id))) (make-all-cards-invisible (+ 1 slot-id))) #t)) (define (button-clicked slot-id) (cond ((or (> slot-id 0) (and (empty-slot? 0) (empty-slot? 1))) #f) ((or (empty-slot? 2) (empty-slot? 3) (empty-slot? 4) (empty-slot? 5)) (and (or (not (empty-slot? 2)) (and (not (empty-slot? 1)) (deal-cards 1 '(2))) (deal-cards-face-up 0 '(2))) (or (not (empty-slot? 3)) (and (not (empty-slot? 1)) (deal-cards 1 '(3))) (deal-cards-face-up 0 '(3))) (or (not (empty-slot? 4)) (and (not (empty-slot? 1)) (deal-cards 1 '(4))) (deal-cards-face-up 0 '(4))) (or (not (empty-slot? 5)) (and (not (empty-slot? 1)) (deal-cards 1 '(5))) (deal-cards-face-up 0 '(5))))) ((empty-slot? 1) (deal-cards-face-up 0 '(1))) (#t (and (make-all-cards-invisible 2) (set-cards! 0 (append (get-cards slot-id) (reverse (get-cards 5)) (reverse (get-cards 4)) (reverse (get-cards 3)) (reverse (get-cards 2)))) (set-cards! 2 '()) (set-cards! 3 '()) (set-cards! 4 '()) (set-cards! 5 '()) (deal-cards 1 '(2)) (deal-cards-face-up 0 '(3 4 5)))))) (define (button-double-clicked slot-id) #f) (define (game-continuable) (not (game-won))) (define (game-won) (and (empty-slot? 1) (empty-slot? 0))) (define (tableau-move? slot1 slot2) (cond ((= slot1 6) #f) ((or (= slot2 6) (empty-slot? slot1)) (tableau-move? (+ 1 slot1) 2)) ((and (not (empty-slot? slot2)) (= (get-suit (get-top-card slot1)) (get-suit (get-top-card slot2))) (= (+ 1 (get-value (get-top-card slot1))) (get-value (get-top-card slot2)))) (list 1 (get-name (get-top-card slot1)) (get-name (get-top-card slot2)))) (#t (tableau-move? slot1 (+ 1 slot2))))) (define (get-hint) (or (tableau-move? 1 2) (list 0 (_"Deal more cards")))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)