; AisleRiot - canfield.scm ; Copyright (C) 1998, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define BASE-VAL 0) (define (new-game) (initialize-playing-area) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) ; first row (add-normal-slot '()) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-normal-slot '()) ; second row (add-blank-slot) (add-blank-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-cards 0 '(6 6 6 6 6 6 6 6 6 6 6 6 6 7 8 9 10 2)) (flip-top-card 6) (flip-top-card 7) (flip-top-card 8) (flip-top-card 9) (flip-top-card 10) (flip-top-card 2) (set! BASE-VAL (get-value (get-top-card 2))) (give-status-message) (add-to-score! 1) (list 7 4) ) (define (give-status-message) (set-statusbar-message (string-append (get-stock-no-string) " " (get-reserve-no-string) " " (get-base-string) " " (get-redeals-string)))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (get-reserve-no-string) (string-append (_"Reserve left:") " " (number->string (length (get-cards 6))))) (define (get-base-string) (cond ((and (> BASE-VAL 1) (< BASE-VAL 11)) (string-append (_"Base Card: ") (number->string BASE-VAL))) ((= BASE-VAL 1) (_"Base Card: Ace")) ((= BASE-VAL 11) (_"Base Card: Jack")) ((= BASE-VAL 12) (_"Base Card: Queen")) ((= BASE-VAL 13) (_"Base Card: King")) (#t #f))) (define (get-redeals-string) (string-append (_"Redeals left:") " " (number->string (- 2 FLIP-COUNTER)))) (define (button-pressed slot-id card-list) (if (= slot-id 0) #f (if card-list (if (is-visible? (car (reverse card-list))) (if (and (= slot-id 2) (= (length (get-cards 2)) 1)) #f #t) #f) #f))) (define (complete-transaction start-slot card-list end-slot) (if (and (> start-slot 1) (< start-slot 6)) (begin (if (= (get-value (car card-list)) BASE-VAL) (if (empty-slot? 3) (set! end-slot 3) (if (empty-slot? 4) (set! end-slot 4)))) (add-to-score! -1))) (if (and (> end-slot 1) (< end-slot 6)) (add-to-score! 1)) (move-n-cards! start-slot end-slot card-list) (if (and (empty-slot? start-slot) (> start-slot 6) (not (empty-slot? 6))) (begin (let ((top-card (remove-card 6))) (if (eq? top-card '()) #f (add-card! start-slot top-card))) (if (not (empty-slot? 6)) (make-visible-top-card 6)))) (if (and (not (empty-slot? start-slot)) (= start-slot 6)) (make-visible-top-card start-slot) #f) #t) (define (button-released start-slot card-list end-slot) (if (= start-slot end-slot) #f (cond ((and (empty-slot? end-slot) (> end-slot 2) (< end-slot 6) (= 1 (length card-list)) (= BASE-VAL (get-value (car card-list)))) (complete-transaction start-slot card-list end-slot)) ((and (empty-slot? end-slot) (> end-slot 6)) (complete-transaction start-slot card-list end-slot)) ((and (> end-slot 6) (eq? (is-red? (get-top-card end-slot)) (is-black? (car (reverse card-list)))) (or (= (get-value (get-top-card end-slot)) (+ (get-value (car (reverse card-list))) 1)) (and (= (get-value (get-top-card end-slot)) ace) (= (get-value (car (reverse card-list))) king)))) (complete-transaction start-slot card-list end-slot)) ((and (> end-slot 1) (< end-slot 6) (not (empty-slot? end-slot)) (= 1 (length card-list)) (= (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (or (= (get-value (get-top-card end-slot)) (- (get-value (car card-list)) 1)) (and (= (get-value (get-top-card end-slot)) king) (= (get-value (car card-list)) ace)))) (complete-transaction start-slot card-list end-slot)) (else #f)))) (define (button-clicked slot-id) (and (= slot-id 0) (flip-stock 0 1 2 3))) (define (place-ace card slot) (remove-card slot) (if (empty-slot? 2) (complete-transaction slot (list card) 2) (if (empty-slot? 3) (complete-transaction slot (list card) 3) (if (empty-slot? 4) (complete-transaction slot (list card) 4) (complete-transaction slot (list card) 5))))) (define (place-found slot top-card search) (if (and (not (empty-slot? search)) (or (eq? (- (get-value top-card) 1) (get-value (get-top-card search))) (and (eq? (get-value top-card) ace) (eq? (get-value (get-top-card search)) king))) (eq? (get-suit top-card) (get-suit (get-top-card search)))) (begin (remove-card slot) (complete-transaction slot (list top-card) search)) (if (= search 5) #f (place-found slot top-card (+ search 1))))) (define (button-double-clicked slot) (if (and (or (> slot 5) (eq? slot 1)) (not (empty-slot? slot))) (let ((top-card (get-top-card slot))) (if (eq? (get-value top-card) BASE-VAL) (place-ace top-card slot) (place-found slot top-card 2))))) (define (game-over) (and (or (get-valid-move '(6 7 8 9 10 1)) (to-tableau? '(6 1)) (move-column? '(7 8 9 10)) (deal-possible?)) (give-status-message) (not (game-won)))) (define (game-won) (if (and (empty-slot? 0) (empty-slot? 1) (empty-slot? 6) (empty-slot? 7) (empty-slot? 8) (empty-slot? 9) (empty-slot? 10)) #t #f)) (define (deal-possible?) (if (not (empty-slot? 0)) (list 0 (_"Deal a new card from the deck")) (if (and (< FLIP-COUNTER 2) (not (empty-slot? 1))) (list 0 (_"Move waste back to stock")) #f))) (define (move-up? card slot) (or (if (empty-slot? slot) (if (= (get-value card) BASE-VAL) (list 1 (get-name card) (_"empty slot on foundation")) #f) (and (= (get-suit card) (get-suit (get-top-card slot))) (or (and (= (get-value card) ace) (= (get-value (get-top-card slot)) king)) (= (get-value card) (+ 1 (get-value (get-top-card slot))))) (list 2 (get-name card) (get-name (get-top-card slot))))) (if (< slot 5) (move-up? card (+ 1 slot)) #f))) (define (get-valid-move check-list) (and (not (null? check-list)) (or (and (not (empty-slot? (car check-list))) (move-up? (get-top-card (car check-list)) 2)) (get-valid-move (cdr check-list))))) (define (tabled card slot) (or (if (empty-slot? slot) (list 1 (get-name card) (_"empty space on tableau")) (and (eq? (is-black? card) (is-red? (get-top-card slot))) (or (and (= (get-value card) king) (= (get-value (get-top-card slot)) ace)) (= (get-value card) (- (get-value (get-top-card slot)) 1))) (list 2 (get-name card) (get-name (get-top-card slot))))) (if (< slot 10) (tabled card (+ 1 slot)) #f))) (define (to-tableau? check-list) (and (not (null? check-list)) (or (and (not (empty-slot? (car check-list))) (tabled (get-top-card (car check-list)) 7)) (to-tableau? (cdr check-list))))) (define (col-check card start-slot check-slot) (if (> check-slot 10) #f (or (if (= start-slot check-slot) (col-check card start-slot (+ 1 check-slot)) (and (not (empty-slot? check-slot)) (eq? (is-black? card) (is-red? (get-top-card check-slot))) (or (and (= (get-value card) king) (= (get-value (get-top-card check-slot)) ace)) (= (get-value card) (- (get-value (get-top-card check-slot)) 1))) (list 2 (get-name card) (get-name (get-top-card check-slot))))) (col-check card start-slot (+ 1 check-slot))))) (define (move-column? check-list) (and (not (null? check-list)) (or (and (not (empty-slot? (car check-list))) (col-check (car (reverse (get-cards (car check-list)))) (car check-list) 7)) (move-column? (cdr check-list))))) (define (get-hint) (or (get-valid-move '(6 7 8 9 10 1)) (to-tableau? '(6 1)) (move-column? '(7 8 9 10)) (deal-possible?) (list 0 (_"Try rearranging the cards")))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout)