; AisleRiot - chessboard.scm ; Copyright (C) 2001, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (def-save-var BASE-VAL 0) (def-save-var base-set? #f) (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (set! base-set? #f) (add-extended-slot '() right) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-extended-slot '() right) (add-carriage-return-slot) (add-extended-slot '() right) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot DECK) (add-blank-slot) (add-extended-slot '() right) (add-carriage-return-slot) (add-extended-slot '() right) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-blank-slot) (add-extended-slot '() right) (add-carriage-return-slot) (add-extended-slot '() right) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-blank-slot) (add-extended-slot '() right) (add-carriage-return-slot) (add-extended-slot '() right) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-blank-slot) (add-extended-slot '() right) (deal-cards-face-up 3 '(0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 1)) (give-status-message) (list 10 5)) (define (give-status-message) (if (not base-set?) (set-statusbar-message " ") (set-statusbar-message (get-base-string)))) (define (get-base-string) (cond ((and (> BASE-VAL 1) (< BASE-VAL 11)) (string-append (_"Base Card: ") (number->string BASE-VAL))) ((= BASE-VAL 1) (_"Base Card: Ace")) ((= BASE-VAL 11) (_"Base Card: Jack")) ((= BASE-VAL 12) (_"Base Card: Queen")) ((= BASE-VAL 13) (_"Base Card: King")) (#t #f))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (not (= slot-id 3)) (not (= slot-id 6)) (not (= slot-id 9)) (not (= slot-id 12)) (= (length card-list) 1))) (define (button-released start-slot card-list end-slot) (cond ((or (= end-slot 3) (= end-slot 6) (= end-slot 9) (= end-slot 12)) (and (or (and (empty-slot? end-slot) (or (and (not base-set?) (set! BASE-VAL (get-value (car card-list))) (set! base-set? #t)) (= (get-value (car card-list)) BASE-VAL))) (and (not (empty-slot? end-slot)) (= (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (or (= (get-value (car card-list)) (+ 1 (get-value (get-top-card end-slot)))) (and (= (get-value (car card-list)) ace) (= (get-value (get-top-card end-slot)) king))))) (move-n-cards! start-slot end-slot card-list) (add-to-score! 1))) ((or (empty-slot? end-slot) (and (= (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (or (= (get-value (get-top-card end-slot)) (+ 1 (get-value (car card-list)))) (and (= (get-value (get-top-card end-slot)) king) (= (get-value (car card-list)) ace)) (and (= (get-value (get-top-card end-slot)) ace) (= (get-value (car card-list)) king)) (= (+ 1 (get-value (get-top-card end-slot))) (get-value (car card-list)))))) (move-n-cards! start-slot end-slot card-list)) (#t #f))) (define (button-clicked slot-id) #f) (define (move-to-foundation slot f-slot) (cond ((= f-slot 15) #f) ((not base-set?) (and (set! base-set? #t) (set! BASE-VAL (get-value (get-top-card slot))) (deal-cards slot '(3)) (add-to-score! 1))) ((and (empty-slot? f-slot) (= (get-value (get-top-card slot)) BASE-VAL)) (and (deal-cards slot (list f-slot)) (add-to-score! 1))) ((and (not (empty-slot? f-slot)) (= (get-suit (get-top-card f-slot)) (get-suit (get-top-card slot))) (or (and (= (get-value (get-top-card f-slot)) king) (= (get-value (get-top-card slot)) ace)) (= (+ 1 (get-value (get-top-card f-slot))) (get-value (get-top-card slot))))) (and (deal-cards slot (list f-slot)) (add-to-score! 1))) (#t (move-to-foundation slot (+ 3 f-slot))))) (define (button-double-clicked slot-id) (and (not (empty-slot? slot-id)) (or (= slot-id 0) (not (= (modulo slot-id 3) 0))) (move-to-foundation slot-id 3))) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (and (empty-slot? 0) (empty-slot? 1) (empty-slot? 2) (empty-slot? 4) (empty-slot? 5) (empty-slot? 7) (empty-slot? 8) (empty-slot? 10) (empty-slot? 11) (empty-slot? 13))) (define (to-foundations? slot f-slot) (cond ((= slot 14) #f) ((not base-set?) (list 0 (_"Move a card to the Foundation"))) ((or (empty-slot? slot) (= slot 3) (= slot 6) (= slot 9) (= slot 12) (= f-slot 15)) (to-foundations? (+ 1 slot) 3)) ((and (empty-slot? f-slot) (= (get-value (get-top-card slot)) BASE-VAL)) (list 2 (get-name (get-top-card slot)) (_"an empty Foundation"))) ((and (not (empty-slot? f-slot)) (= (get-suit (get-top-card f-slot)) (get-suit (get-top-card slot))) (or (and (= (get-value (get-top-card slot)) ace) (= (get-value (get-top-card f-slot)) king)) (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card f-slot)))))) (list 1 (get-name (get-top-card slot)) (get-name (get-top-card f-slot)))) (#t (to-foundations? slot (+ 3 f-slot))))) (define (to-tableau? slot1 slot2) (cond ((= slot1 14) #f) ((or (empty-slot? slot1) (= slot2 14) (= slot1 3) (= slot1 6) (= slot1 9) (= slot1 12)) (to-tableau? (+ 1 slot1) (+ 2 slot1))) ((and (not (or (= slot2 3) (= slot2 6) (= slot2 9) (= slot2 12))) (not (empty-slot? slot2)) (= (get-suit (get-top-card slot1)) (get-suit (get-top-card slot2))) (or (= (get-value (get-top-card slot1)) (+ 1 (get-value (get-top-card slot2)))) (and (= (get-value (get-top-card slot1)) king) (= (get-value (get-top-card slot2)) ace)) (and (= (get-value (get-top-card slot1)) ace) (= (get-value (get-top-card slot2)) king)) (= (get-value (get-top-card slot2)) (+ 1 (get-value (get-top-card slot1)))))) (list 1 (get-name (get-top-card slot1)) (get-name (get-top-card slot2)))) (#t (to-tableau? slot1 (+ 1 slot2))))) (define (empties?) (and (or (empty-slot? 0) (empty-slot? 1) (empty-slot? 2) (empty-slot? 4) (empty-slot? 5) (empty-slot? 7) (empty-slot? 8) (empty-slot? 10) (empty-slot? 11) (empty-slot? 13)) (list 0 (_"Move something into the empty Tableau slot")))) (define (get-hint) (or (to-foundations? 0 3) (to-tableau? 0 1) (empties?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)