; AisleRiot - escalator.scm ; Copyright (C) 2001, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-normal-slot '()) (add-blank-slot) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (set! HORIZPOS (+ HORIZPOS 42)) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (set! HORIZPOS (+ HORIZPOS 42)) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (set! HORIZPOS (+ HORIZPOS 42)) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (deal-cards-face-up 0 '(2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29)) (give-status-message) (list 7 4)) (define (give-status-message) (set-statusbar-message (get-stock-no-string))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (available? slot-id) (= (length card-list) 1))) (define (available? slot-id) (cond ((or (= slot-id 0) (= slot-id 1)) #f) ((= slot-id 22) (and (empty-slot? 29) (empty-slot? 28))) ((= slot-id 21) (and (empty-slot? 27) (empty-slot? 28))) ((= slot-id 20) (and (empty-slot? 26) (empty-slot? 27))) ((= slot-id 19) (and (empty-slot? 25) (empty-slot? 26))) ((= slot-id 18) (and (empty-slot? 24) (empty-slot? 25))) ((= slot-id 17) (and (empty-slot? 23) (empty-slot? 24))) ((= slot-id 16) (and (empty-slot? 21) (empty-slot? 22))) ((= slot-id 15) (and (empty-slot? 20) (empty-slot? 21))) ((= slot-id 14) (and (empty-slot? 19) (empty-slot? 20))) ((= slot-id 13) (and (empty-slot? 18) (empty-slot? 19))) ((= slot-id 12) (and (empty-slot? 17) (empty-slot? 18))) ((= slot-id 11) (and (empty-slot? 15) (empty-slot? 16))) ((= slot-id 10) (and (empty-slot? 14) (empty-slot? 15))) ((= slot-id 9) (and (empty-slot? 13) (empty-slot? 14))) ((= slot-id 8) (and (empty-slot? 12) (empty-slot? 13))) ((= slot-id 7) (and (empty-slot? 10) (empty-slot? 11))) ((= slot-id 6) (and (empty-slot? 9) (empty-slot? 10))) ((= slot-id 5) (and (empty-slot? 8) (empty-slot? 9))) ((= slot-id 4) (and (empty-slot? 6) (empty-slot? 7))) ((= slot-id 3) (and (empty-slot? 5) (empty-slot? 6))) ((= slot-id 2) (and (empty-slot? 3) (empty-slot? 4))))) (define (button-released start-slot card-list end-slot) (if (and (= end-slot 1) (not (empty-slot? 1)) (or (= (get-value (get-top-card 1)) (+ 1 (get-value (car card-list)))) (= (+ 1 (get-value (get-top-card 1))) (get-value (car card-list))) (and (= king (get-value (get-top-card 1))) (= ace (get-value (car card-list)))) (and (= ace (get-value (get-top-card 1))) (= king (get-value (car card-list)))))) (and (add-to-score! 1) (move-n-cards! start-slot end-slot card-list)) #f)) (define (button-clicked slot-id) (cond ((= slot-id 0) (if (not (empty-slot? 0)) (deal-cards-face-up 0 '(1)) #f)) ((and (not (= slot-id 1)) (not (empty-slot? slot-id)) (available? slot-id) (not (empty-slot? 1)) (or (= (get-value (get-top-card 1)) (+ 1 (get-value (get-top-card slot-id)))) (= (+ 1 (get-value (get-top-card 1))) (get-value (get-top-card slot-id))) (and (= king (get-value (get-top-card 1))) (= ace (get-value (get-top-card slot-id)))) (and (= ace (get-value (get-top-card 1))) (= king (get-value (get-top-card slot-id)))))) (and (add-to-score! 1) (deal-cards slot-id '(1)))) (#t #f))) (define (button-double-clicked slot-id) (button-clicked slot-id)) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (empty-slot? 2)) (define (playable? check-slot) (if (or (> check-slot 29) (empty-slot? 1)) #f (if (and (not (empty-slot? check-slot)) (available? check-slot) (or (= (get-value (get-top-card 1)) (+ 1 (get-value (get-top-card check-slot)))) (= (+ 1 (get-value (get-top-card 1))) (get-value (get-top-card check-slot))) (and (= king (get-value (get-top-card 1))) (= ace (get-value (get-top-card check-slot)))) (and (= ace (get-value (get-top-card 1))) (= king (get-value (get-top-card check-slot)))0))) (list 1 (get-name (get-top-card check-slot)) (get-name (get-top-card 1))) (playable? (+ 1 check-slot))))) (define (dealable?) (and (not (empty-slot? 0)) (list 0 (_"Deal a card")))) (define (get-hint) (or (playable? 2) (dealable?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)