; AisleRiot - first_law.scm ; Copyright (C) 1999, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (give-status-message) (list 6 2)) (define (give-status-message) (set-statusbar-message (get-stock-no-string))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) #f) (define (release-move-off? start-slot card-list check-slot) (if (or (= start-slot check-slot) (and (not (empty-slot? check-slot)) (= (get-value (car card-list)) (get-value (get-top-card check-slot))))) (or (> check-slot 4) (release-move-off? start-slot card-list (+ 1 check-slot))) #f)) (define (no-more-left? slot1 slot2) (cond ((= slot1 slot2) #t) ((and (not (empty-slot? slot2)) (= (get-value (get-top-card slot1)) (get-value (get-top-card slot2)))) #f) (#t (no-more-left? slot1 (+ 1 slot2))))) (define (button-released start-slot card-list end-slot) #f) (define (move-off?) (and (not (empty-slot? 1)) (not (empty-slot? 2)) (not (empty-slot? 3)) (not (empty-slot? 4)) (= (get-value (get-top-card 1)) (get-value (get-top-card 2)) (get-value (get-top-card 3)) (get-value (get-top-card 4))) (remove-card 1) (remove-card 2) (remove-card 3) (remove-card 4) (add-to-score! 1))) (define (move-left? slot1 slot2) (cond ((= slot1 slot2) #f) ((and (not (empty-slot? slot2)) (= (get-value (get-top-card slot1)) (get-value (get-top-card slot2)))) (and (add-card! slot2 (get-top-card slot1)) (remove-card slot1))) (#t (move-left? slot1 (+ 1 slot2))))) (define (button-clicked slot-id) (or (and (= slot-id 0) (or (and (not (empty-slot? 0)) (deal-cards-face-up 0 '(1 2 3 4)) (give-status-message)) (and (or (empty-slot? 4) (flip-deck 0 4)) (or (empty-slot? 3) (flip-deck 0 3)) (or (empty-slot? 2) (flip-deck 0 2)) (or (empty-slot? 1) (flip-deck 0 1)) (give-status-message)))) (and (not (empty-slot? slot-id)) (or (move-off?) (move-left? slot-id 1))))) (define (button-double-clicked slot-id) #f) (define (game-continuable) (not (game-won))) (define (game-won) (and (empty-slot? 0) (empty-slot? 1) (empty-slot? 2) (empty-slot? 3) (empty-slot? 4))) (define (dealable?) (and (not (empty-slot? 0)) (list 0 (_"Deal another round")))) (define (removable?) (and (not (empty-slot? 1)) (not (empty-slot? 2)) (not (empty-slot? 3)) (not (empty-slot? 4)) (= (get-value (get-top-card 1)) (get-value (get-top-card 2)) (get-value (get-top-card 3)) (get-value (get-top-card 4))) (list 0 (cond ((= (get-value (get-top-card 1)) 1) (_"Remove the aces")) ((= (get-value (get-top-card 1)) 2) (_"Remove the twos")) ((= (get-value (get-top-card 1)) 3) (_"Remove the threes")) ((= (get-value (get-top-card 1)) 4) (_"Remove the fours")) ((= (get-value (get-top-card 1)) 5) (_"Remove the fives")) ((= (get-value (get-top-card 1)) 6) (_"Remove the sixes")) ((= (get-value (get-top-card 1)) 7) (_"Remove the sevens")) ((= (get-value (get-top-card 1)) 8) (_"Remove the eights")) ((= (get-value (get-top-card 1)) 9) (_"Remove the nines")) ((= (get-value (get-top-card 1)) 10) (_"Remove the tens")) ((= (get-value (get-top-card 1)) 11) (_"Remove the jacks")) ((= (get-value (get-top-card 1)) 12) (_"Remove the queens")) ((= (get-value (get-top-card 1)) 13) (_"Remove the kings")) (#t (_"I'm not sure")))))) (define (move-leftable? slot1 slot2) (cond ((= slot1 4) #f) ((= slot2 5) (move-leftable? (+ 1 slot1) (+ 2 slot1))) ((and (not (empty-slot? slot1)) (not (empty-slot? slot2)) (= (get-value (get-top-card slot1)) (get-value (get-top-card slot2)))) (list 1 (get-name (get-top-card slot2)) (get-name (get-top-card slot1)))) (#t (move-leftable? slot1 (+ 1 slot2))))) (define (get-hint) (or (removable?) (move-leftable? 1 2) (dealable?) (list 0 (_"Return cards to Stock")))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)