; AisleRiot - golf.scm ; Copyright (C) 2001 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-normal-slot '()) (add-carriage-return-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-cards-face-up 0 '(2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8 2 3 4 5 6 7 8 )) (give-status-message) (list 7 3)) (define (give-status-message) (set-statusbar-message (get-stock-no-string))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (> slot-id 1) (= (length card-list) 1))) (define (button-released start-slot card-list end-slot) (and (= end-slot 1) (not (empty-slot? 1)) (not (= (get-value (get-top-card 1)) king)) (or (= (get-value (car card-list)) (+ 1 (get-value (get-top-card 1)))) (= (+ 1 (get-value (car card-list))) (get-value (get-top-card 1)))) (move-n-cards! start-slot end-slot card-list) (add-to-score! 1))) (define (button-clicked slot-id) (or (and (= slot-id 0) (not (empty-slot? slot-id)) (deal-cards-face-up 0 '(1))) (and (> slot-id 1) (not (empty-slot? slot-id)) (not (empty-slot? 1)) (not (= (get-value (get-top-card 1)) king)) (or (= (get-value (get-top-card slot-id)) (+ 1 (get-value (get-top-card 1)))) (= (+ 1 (get-value (get-top-card slot-id))) (get-value (get-top-card 1)))) (deal-cards slot-id '(1)) (add-to-score! 1)))) (define (button-double-clicked slot-id) (display (_"bdc\n")) (button-clicked slot-id)) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (and (empty-slot? 2) (empty-slot? 3) (empty-slot? 4) (empty-slot? 5) (empty-slot? 6) (empty-slot? 7) (empty-slot? 8))) (define (check-slots slot) (cond ((or (empty-slot? 1) (= (get-value (get-top-card 1)) king) (= slot 9)) #f) ((and (not (empty-slot? slot)) (or (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card 1)))) (= (+ 1 (get-value (get-top-card slot))) (get-value (get-top-card 1))))) (list 1 (get-name (get-top-card slot)) (get-name (get-top-card 1)))) (#t (check-slots (+ 1 slot))))) (define (dealable?) (and (not (empty-slot? 0)) (list 0 (_"Deal another card")))) (define (get-hint) (or (check-slots 2) (dealable?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)