; AisleRiot - hopscotch.scm ; Copyright (C) 1999 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (set! DECK (make-deck-list-ace-low 1 5 club)) (shuffle-deck) (add-normal-slot DECK) (add-normal-slot '()) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-blank-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-card! 2 (make-visible (make-card ace club))) (add-card! 3 (make-visible (make-card 2 club))) (add-card! 4 (make-visible (make-card 3 club))) (add-card! 5 (make-visible (make-card 4 club))) (give-status-message) (list 7 4)) (define (give-status-message) (set-statusbar-message (get-stock-no-string))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (= (length card-list) 1) (or (= slot-id 1) (> slot-id 5)))) (define (check-move-up card-list slot-id) (if (< (get-value (get-top-card slot-id)) 13) (cond ((= slot-id 2) (if (= (modulo (get-value (car card-list)) 13) (modulo (+ 1 (get-value (get-top-card 2))) 13)) (begin (add-cards! slot-id card-list) (add-to-score! 1)) #f)) ((= slot-id 3) (if (= (modulo (get-value (car card-list)) 13) (modulo (+ 2 (get-value (get-top-card 3))) 13)) (begin (add-cards! slot-id card-list) (add-to-score! 1)) #f)) ((= slot-id 4) (if (= (modulo (get-value (car card-list)) 13) (modulo (+ 3 (get-value (get-top-card 4))) 13)) (begin (add-cards! slot-id card-list) (add-to-score! 1)) #f)) ((= slot-id 5) (if (= (modulo (get-value (car card-list)) 13) (modulo (+ 4 (get-value (get-top-card 5))) 13)) (begin (add-cards! slot-id card-list) (add-to-score! 1)) #f)) (#t #f)) #f)) (define (button-released start-slot card-list end-slot) (cond ((and (> end-slot 1) (< end-slot 6)) (check-move-up card-list end-slot)) ((and (= start-slot 1) (not (= end-slot 1))) (move-n-cards! start-slot end-slot card-list)) (#t #f))) (define (button-clicked slot-id) (and (= slot-id 0) (empty-slot? 1) (flip-stock 0 1 1))) (define (button-double-clicked slot-id) #f) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (and (empty-slot? 0) (empty-slot? 1) (empty-slot? 6) (empty-slot? 7) (empty-slot? 8) (empty-slot? 9))) (define (check-to-foundation slot-id foundation-id) (cond ((or (> slot-id 9) (and (> slot-id 1) (< slot-id 6))) #f) ((> foundation-id 5) (check-to-foundation (+ 1 slot-id) 2)) ((or (empty-slot? slot-id) (and (not (empty-slot? foundation-id)) (= (get-value (get-top-card foundation-id)) 13)) (not (= (modulo (get-value (get-top-card slot-id)) 13) (modulo (+ (- foundation-id 1) (get-value (get-top-card foundation-id))) 13)))) (check-to-foundation slot-id (+ 1 foundation-id))) (#t (list 1 (get-name (get-top-card slot-id)) (get-name (get-top-card foundation-id)))))) (define (check-waste) (cond ((empty-slot? 1) #f) ((check-to-foundation 1 2) (check-to-foundation 1 2)) (#t (list 0 (_"Move card from Waste"))))) (define (dealable?) (and (not (empty-slot? 0)) (list 0 (_"Deal another card")))) (define (get-hint) (or (check-to-foundation 6 2) (check-waste) (dealable?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)