; AisleRiot - klondike.scm ; Copyright (C) 1998, 2003 Jonathan Blandford ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define deal-three #f) ; The set up: (define tableau '(6 7 8 9 10 11 12)) (define foundation '(2 3 4 5)) (define stock 0) (define waste 1) (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (if deal-three (add-partially-extended-slot '() right 3) (add-normal-slot '())) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-cards stock '(6 7 8 9 10 11 12 7 8 9 10 11 12 8 9 10 11 12 9 10 11 12 10 11 12 11 12 12)) (map flip-top-card tableau) (give-status-message) (list 7 3) ) (define (give-status-message) (set-statusbar-message (string-append (get-stock-no-string) " " (get-redeals-string)))) (define (get-redeals-string) (string-append (_"Redeals left:") " " (number->string (- 2 FLIP-COUNTER)))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (or (> slot-id 1) (and (= slot-id 1) (= (length card-list) 1))) (is-visible? (car (reverse card-list))))) (define (complete-transaction start-slot card-list end-slot) (move-n-cards! start-slot end-slot card-list) (if (member start-slot foundation) (add-to-score! -1)) (if (member end-slot foundation) (add-to-score! 1)) (if (and (not (empty-slot? start-slot)) (member start-slot tableau)) (make-visible-top-card start-slot)) #t) (define (button-released start-slot card-list end-slot) (and (not (= start-slot end-slot)) (or (and (member end-slot tableau) (if (empty-slot? end-slot) (= king (get-value (car (reverse card-list)))) (and (not (eq? (is-red? (get-top-card end-slot)) (is-red? (car (reverse card-list))))) (= (get-value (get-top-card end-slot)) (+ (get-value (car (reverse card-list))) 1))))) (and (member end-slot foundation) (= 1 (length card-list)) (if (empty-slot? end-slot) (= ace (get-value (car card-list))) (and (= (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (= (get-value (get-top-card end-slot)) (- (get-value (car card-list)) 1)))))) (complete-transaction start-slot card-list end-slot))) (define (button-clicked start-slot) (and (= start-slot stock) (flip-stock stock waste 2 (if deal-three 3 1)))) (define (button-double-clicked start-slot) (and (member start-slot (cons waste tableau)) (not (empty-slot? start-slot)) (let* ((card (get-top-card start-slot)) (suit (get-suit card)) (value (get-value card))) (let ((end-slot (cond ((if (empty-slot? 2) (= ace value) (= suit (get-suit (get-top-card 2)))) 2) ((if (empty-slot? 3) (= ace value) (= suit (get-suit (get-top-card 3)))) 3) ((if (empty-slot? 4) (= ace value) (= suit (get-suit (get-top-card 4)))) 4) ((if (empty-slot? 5) (= ace value) (= suit (get-suit (get-top-card 5)))) 5) (#t #f)))) (and end-slot (or (= ace value) (= (get-value (get-top-card end-slot)) (- value 1))) (remove-card start-slot) (complete-transaction start-slot (list card) end-slot)))))) ; Global variables used in searching (keeping it simple): (define card #f) (define color 0) (define suit 0) (define value 0) (define slot-id1 0) (define (match? slot-id2) (and (not (empty-slot? slot-id2)) (= suit (get-suit (get-top-card slot-id2))) (= value (get-value (get-top-card slot-id2))) (list 1 (get-name (get-top-card slot-id2)) (get-name card)))) (define (ploppable? slot-id) (and (not (empty-slot? slot-id)) (set! card (get-top-card slot-id)) (set! suit (get-suit card)) (set! value (+ (get-value card) 1)) (or-map match? (cons waste tableau)))) (define (is-ace? slot-id) (and (not (empty-slot? slot-id)) (= ace (get-value (get-top-card slot-id))) (list 2 (get-name (get-top-card slot-id)) (_"an empty slot" )))) (define (shiftable? slot-id2) (and (not (= slot-id2 slot-id1)) (if (empty-slot? slot-id2) (and (= value king) (list 2 (get-name card) (_"an empty slot"))) (and (= (get-value (get-top-card slot-id2)) (+ 1 value)) (not (= (get-color (get-top-card slot-id2)) color)) (list 1 (get-name card) (get-name (get-top-card slot-id2))))))) (define (check-visible card) (and (is-visible? card) card)) (define (shiftable-iter slot-id) (and (not (empty-slot? slot-id)) (let ((card-list (reverse (get-cards slot-id)))) (set! card (or-map check-visible card-list)) (set! color (get-color card)) (set! value (get-value card)) (set! slot-id1 slot-id) (and (not (and (= value king) (eq? card (car card-list)))) (or-map shiftable? tableau))))) (define (addable? slot-id) (if (empty-slot? slot-id) (and (= (get-value card) king) (list 2 (get-name card) (_"an empty slot" ))) (and (= (get-value (get-top-card slot-id)) (+ 1 (get-value card))) (not (= (get-color (get-top-card slot-id)) (get-color card))) (list 1 (get-name card) (get-name (get-top-card slot-id)))))) (define (get-hint) (or (or-map is-ace? (cons waste tableau)) (or-map shiftable-iter tableau) (and (not (empty-slot? waste)) (set! card (get-top-card waste)) (or-map addable? tableau)) (or-map ploppable? foundation) (and (or (and (< FLIP-COUNTER 2) (not (empty-slot? waste))) (not (empty-slot? stock))) (list 0 (_"Deal a new card from the deck"))) ; FIXME: need to give proper hints for this case too ... (and (not (and-map empty-slot? '(2 3 4 5))) (list 0 (_"Try moving cards down from the foundation"))) (list 0 (_"No hint available right now")))) (define (game-won) (and (= 13 (length (get-cards 2))) (= 13 (length (get-cards 3))) (= 13 (length (get-cards 4))) (= 13 (length (get-cards 5))))) ; The hints still miss some useful reversible moves: ; ; 1) unplopping cards to assist in shifting groups, ; 2) unplopping cards to assist in plopping cards in other suits, ; 3) shifting groups to assist in plopping & unplopping cards. ; ; so we must NOT report game-over when they run out. (define (game-over) (give-status-message) (not (game-won))) (define (get-options) (list (list (_"Three card deals") deal-three))) (define (apply-options options) (set! deal-three (cadar options))) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout)