; AisleRiot - odessa.scm ; Copyright (C) 1998, 2003 Rosanna Yuen ; Felix Bellaby ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA ;set up the deck (set-ace-low) (define (new-game) (initialize-playing-area) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) ;Slot 0 (add-extended-slot '() down) ;Slot 1 (add-extended-slot '() down) ;Slot 2 (add-extended-slot '() down) ;Slot 3 (add-extended-slot '() down) ;Slot 4 (add-extended-slot '() down) ;Slot 5 (add-extended-slot '() down) ;Slot 6 (add-extended-slot '() down) ;Slot 7 (add-carriage-return-slot) (add-normal-slot '()) ;Slot 8 (add-carriage-return-slot) (add-normal-slot '()) ;Slot 9 (add-carriage-return-slot) (add-normal-slot '()) ;Slot 10 (deal-cards 0 '(1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 )) (deal-cards-face-up 0 '(1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 2 3 4 5 6 2 3 4 5 6)) (begin-score (reverse (get-cards 1)) #f) (begin-score (reverse (get-cards 2)) #f) (begin-score (reverse (get-cards 3)) #f) (begin-score (reverse (get-cards 4)) #f) (begin-score (reverse (get-cards 5)) #f) (begin-score (reverse (get-cards 6)) #f) (begin-score (reverse (get-cards 7)) #f) (list 8 4) ) (define (begin-score card-list first-run?) (if (not (is-visible? (car card-list))) (begin-score (cdr card-list) #f) (begin (if (and (= (get-suit (car card-list)) (get-suit (cadr card-list))) (= (get-value (car card-list)) (+ (get-value (cadr card-list)) 1))) (if first-run? (add-to-score! 1) (begin (add-to-score! 2) (set! first-run? #t))) (set! first-run? #f)) (if (> (length card-list) 2) (begin-score (cdr card-list) first-run?) #f)))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (> slot-id 0) (< slot-id 8) (not (null? card-list)) (is-visible? (car (reverse card-list))))) (define (num-in-a-row value suit rest) (if (and (not (null? rest)) (eq? suit (get-suit (car rest))) (eq? 1 (abs (- value (get-value (car rest)))))) (+ 1 (num-in-a-row (get-value (car rest)) suit (cdr rest))) 0)) (define (complete-transaction start-slot card-list rcards end-slot) ;prevents earning easy points moving kings! (if (and (not (empty-slot? end-slot)) (> end-slot 0) (< end-slot 8)) (let* ((cards (get-cards end-slot)) (value (get-value (car cards))) (suit (get-suit (car cards)))) (add-to-score! (+ 1 (num-in-a-row value suit (cdr cards)) (num-in-a-row value suit rcards))))) (if (or (= end-slot 0) (> end-slot 7)) (add-to-score! (length card-list))) (move-n-cards! start-slot end-slot card-list) (if (not (empty-slot? start-slot)) (make-visible-top-card start-slot)) #t) (define (button-released start-slot cards end-slot) (and (not (= start-slot end-slot)) (let ((rcards (reverse cards))) (if (and (> end-slot 0) (< end-slot 8)) (and (if (empty-slot? end-slot) (= king (get-value (car rcards))) (and (= (get-suit (get-top-card end-slot)) (get-suit (car rcards))) (= (get-value (get-top-card end-slot)) (+ (get-value (car rcards)) 1)))) (complete-transaction start-slot cards rcards end-slot)) (and (if (empty-slot? end-slot) (= ace (get-value (car cards))) (and (= (get-suit (get-top-card end-slot)) (get-suit (car cards))) (= (get-value (get-top-card end-slot)) (- (get-value (car cards)) 1)))) (check-same-suit-list cards) (check-straight-descending-list cards) (complete-transaction start-slot rcards cards end-slot)))))) (define (button-clicked slot) #f) (define (move-to-foundations? slot f-slot) (cond ((= f-slot 11) #f) ((= f-slot 1) (move-to-foundations? slot 8)) ((and (not (empty-slot? f-slot)) (eq? (get-suit (get-top-card slot)) (get-suit (get-top-card f-slot))) (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card f-slot))))) (begin (add-to-score! 1) (deal-cards slot (list f-slot)) (if (and (not (empty-slot? slot)) (not (is-visible? (get-top-card slot)))) (flip-top-card slot)))) (#t (move-to-foundations? slot (+ 1 f-slot))))) (define (button-double-clicked slot) (if (and (> slot 0) (< slot 8) (not (empty-slot? slot))) (if (= ace (get-value (get-top-card slot))) (begin (add-to-score! 1) (cond ((empty-slot? 0) (deal-cards slot '(0))) ((empty-slot? 8) (deal-cards slot '(8))) ((empty-slot? 9) (deal-cards slot '(9))) (#t (deal-cards slot '(10)))) (if (not (empty-slot? slot)) (make-visible-top-card slot))) (move-to-foundations? slot 0)) #f)) (define (is-ploppable card value suit) (or (and (= ace (get-value card)) (list 2 (get-name card) (_"an empty slot") )) (and (or (and (not (empty-slot? 0)) (= value (get-value (get-top-card 0))) (= suit (get-suit (get-top-card 0)))) (and (not (empty-slot? 8)) (= value (get-value (get-top-card 8))) (= suit (get-suit (get-top-card 8)))) (and (not (empty-slot? 9)) (= value (get-value (get-top-card 9))) (= suit (get-suit (get-top-card 9)))) (and (not (empty-slot? 10)) (= value (get-value (get-top-card 10))) (= suit (get-suit (get-top-card 10))))) (list 1 (get-name card) (get-name (make-card value suit)))))) (define (is-visible-card cards card value suit) (and (not (null? cards)) (if (and (= (get-value (car cards)) value) (= (get-suit (car cards)) suit)) (and (is-visible? (car cards)) (list 1 (get-name (make-card value suit)) (get-name card))) (is-visible-card (cdr cards) card value suit)))) (define (is-extendable slot-id2 slot-id card value suit) (and (< slot-id2 8) (or (and (not (= slot-id2 slot-id)) (is-visible-card (get-cards slot-id2) card value suit)) (is-extendable (+ 1 slot-id2) slot-id card value suit)))) (define (is-visible-king cards) (and (not (null? cards)) (or (and (= (get-value (car cards)) king) (is-visible? (car cards)) (not (null? (cdr cards))) (list 2 (get-name (car cards)) (_"an empty slot"))) (is-visible-king (cdr cards))))) (define (find-king slot-id) (and (< slot-id 8) (or (is-visible-king (get-cards slot-id)) (find-king (+ 1 slot-id))))) (define (game-over-helper slot-id check-kings) (and (< slot-id 8) (or (if (empty-slot? slot-id) (or (and check-kings (find-king 1)) (game-over-helper (+ 1 slot-id) #f)) (let* ((card (get-top-card slot-id)) (suit (get-suit card)) (value (- (get-value card) 1))) (or (is-extendable 1 slot-id card value suit) (is-ploppable card value suit)))) (game-over-helper (+ 1 slot-id) check-kings)))) (define (game-over) (game-over-helper 1 #t)) (define (game-won) (and (= 13 (length (get-cards 0))) (= 13 (length (get-cards 8))) (= 13 (length (get-cards 9))) (= 13 (length (get-cards 10))))) (define (get-hint) (game-over)) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout)