; AisleRiot - quatorze.scm ; Copyright (C) 2001 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (deal-cards-face-up 0 '(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25)) (give-status-message) (list 7 5)) (define (give-status-message) (set-statusbar-message (get-stock-no-string))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (> slot-id 0))) (define (shift-cards slot delta) (cond ((or (= slot 26) (> (+ slot delta) 25)) #t) ((empty-slot? (+ slot delta)) (shift-cards slot (+ 1 delta))) (#t (and (deal-cards (+ slot delta) (list slot)) (shift-cards (+ 1 slot) delta))))) (define (fill-in start-slot end-slot) (if (not (empty-slot? 0)) (and (deal-cards-face-up 0 (list start-slot)) (or (and (not (empty-slot? 0)) (deal-cards-face-up 0 (list end-slot))) (shift-cards end-slot 1))) (if (< start-slot end-slot) (shift-cards start-slot 1) (shift-cards end-slot 1)))) (define (button-released start-slot card-list end-slot) (and (not (= start-slot end-slot)) (not (empty-slot? end-slot)) (> end-slot 0) (= 14 (+ (get-value (car card-list)) (get-value (get-top-card end-slot)))) (or (= (modulo start-slot 5) (modulo end-slot 5)) (and (< start-slot 6) (< end-slot 6)) (and (> start-slot 5) (< start-slot 11) (> end-slot 5) (< end-slot 11)) (and (> start-slot 10) (< start-slot 16) (> end-slot 10) (< end-slot 16)) (and (> start-slot 15) (< start-slot 21) (> end-slot 15) (< end-slot 21)) (and (> start-slot 20) (> end-slot 20))) (add-to-score! 2) (remove-card end-slot) (fill-in start-slot end-slot))) (define (button-clicked slot-id) #f) (define (button-double-clicked slot-id) #f) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (empty-slot? 1)) (define (check-row slot1 slot2 buffer) (cond ((= slot1 6) #f) ((or (empty-slot? (+ slot1 buffer)) (= slot2 6)) (check-row (+ 1 slot1) (+ 2 slot1) buffer)) ((and (not (empty-slot? (+ slot2 buffer))) (= 14 (+ (get-value (get-top-card (+ slot1 buffer))) (get-value (get-top-card (+ slot2 buffer)))))) (list 1 (get-name (get-top-card (+ slot1 buffer))) (get-name (get-top-card (+ slot2 buffer))))) (#t (check-row slot1 (+ 1 slot2) buffer)))) (define (check-horiz) (or (check-row 1 2 0) (check-row 1 2 5) (check-row 1 2 10) (check-row 1 2 15) (check-row 1 2 20))) (define (check-col slot1 slot2 buffer) (cond ((= slot1 26) #f) ((or (empty-slot? (+ slot1 buffer)) (= slot2 26)) (check-col (+ 5 slot1) (+ 10 slot1) buffer)) ((and (not (empty-slot? (+ slot2 buffer))) (= 14 (+ (get-value (get-top-card (+ slot1 buffer))) (get-value (get-top-card (+ slot2 buffer)))))) (list 1 (get-name (get-top-card (+ slot1 buffer))) (get-name (get-top-card (+ slot2 buffer))))) (#t (check-col slot1 (+ 5 slot2) buffer)))) (define (check-vert) (or (check-col 1 6 0) (check-col 1 6 1) (check-col 1 6 2) (check-col 1 6 3) (check-col 1 6 4))) (define (get-hint) (or (check-horiz) (check-vert))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)