; AisleRiot - scorpion.scm ; Copyright (C) 1999 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA ; winning game seed: 2036201447 (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-blank-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-cards 0 '(1 2 3 4)) (deal-cards-face-up 0 '(5 6 7)) (deal-cards 0 '(1 2 3 4)) (deal-cards-face-up 0 '(5 6 7)) (deal-cards 0 '(1 2 3 4)) (deal-cards-face-up 0 '(5 6 7)) (deal-cards-face-up 0 '(1 2 3 4 5 6 7)) (deal-cards-face-up 0 '(1 2 3 4 5 6 7)) (deal-cards-face-up 0 '(1 2 3 4 5 6 7)) (deal-cards-face-up 0 '(1 2 3 4 5 6 7)) (begin-score (reverse (get-cards 1))) (begin-score (reverse (get-cards 2))) (begin-score (reverse (get-cards 3))) (begin-score (reverse (get-cards 4))) (begin-score (reverse (get-cards 5))) (begin-score (reverse (get-cards 6))) (begin-score (reverse (get-cards 7))) (list 9 4)) (define (begin-score card-list) (if (not (is-visible? (car card-list))) (begin-score (cdr card-list)) (begin (if (and (= (get-suit (car card-list)) (get-suit (cadr card-list))) (= (get-value (car card-list)) (+ (get-value (cadr card-list)) 1))) (add-to-score! 1)) (if (> (length card-list) 2) (begin-score (cdr card-list)) #f)))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (is-visible? (car (reverse card-list))))) (define (correct-sequence card-list) (or (= (length card-list) 1) (and (eq? (get-suit (car card-list)) (get-suit (cadr card-list))) (= (+ 1 (get-value (car card-list))) (get-value (cadr card-list))) (correct-sequence (cdr card-list))))) (define (button-released start-slot card-list end-slot) (and (not (= start-slot end-slot)) (not (= end-slot 0)) (or (and (empty-slot? end-slot) (= (get-value (car (reverse card-list))) king)) (and (not (empty-slot? end-slot)) (eq? (get-suit (get-top-card end-slot)) (get-suit (car (reverse card-list)))) (= (get-value (get-top-card end-slot)) (+ 1 (get-value (car (reverse card-list))))) (add-to-score! 1))) (move-n-cards! start-slot end-slot card-list) (or (empty-slot? start-slot) (is-visible? (get-top-card start-slot)) (and (make-visible-top-card start-slot) (add-to-score! 3))) (or (not (= (length (get-cards end-slot)) 13)) (not (correct-sequence (get-cards end-slot))) (and (= (length card-list) 13) (empty-slot? start-slot)) (add-to-score! 4)) (or (not (= (length (get-cards start-slot)) 13)) (not (correct-sequence (get-cards start-slot))) (add-to-score! 4)))) (define (check-for-points slot-id) (if (> slot-id 3) (give-status-message) (begin (if (and (> (length (get-cards slot-id)) 1) (eq? (get-suit (get-top-card slot-id)) (get-suit (cadr (get-cards slot-id)))) (= (+ 1 (get-value (get-top-card slot-id))) (get-value (cadr (get-cards slot-id))))) (add-to-score! 1) #t) (check-for-points (+ 1 slot-id))))) (define (button-clicked slot-id) (and (= slot-id 0) (not (empty-slot? 0)) (deal-cards-face-up 0 '(1 2 3)) (check-for-points 1))) (define (button-double-clicked slot-id) #f) (define (game-continuable) (get-hint)) (define (check-wonness slot-id) (or (= slot-id 8) (and (or (empty-slot? slot-id) (and (= (length (get-cards slot-id)) 13) (correct-sequence (get-cards slot-id)))) (check-wonness (+ 1 slot-id))))) (define (game-won) (check-wonness 1)) (define (dealable?) (and (not (empty-slot? 0)) (list 0 (_"Deal the cards")))) (define (check-slot-cards card card-list) (cond ((or (= (length card-list) 0) (not (is-visible? (car card-list)))) #f) ((and (eq? (get-suit card) (get-suit (car card-list))) (= (get-value card) (+ 1 (get-value (car card-list))))) #t) (#t (check-slot-cards card (cdr card-list))))) (define (check-a-slot slot1 slot2) (cond ((= slot2 8) #f) ((and (not (= slot1 slot2)) (not (empty-slot? slot2)) (check-slot-cards (get-top-card slot1) (get-cards slot2))) #t) (#t (check-a-slot slot1 (+ 1 slot2))))) (define (check-slot slot-id) (cond ((= slot-id 8) #f) ((and (not (empty-slot? slot-id)) (check-a-slot slot-id 1)) (list 1 (get-name (make-card (- (get-value (get-top-card slot-id)) 1) (get-suit (get-top-card slot-id)))) (get-name (get-top-card slot-id)))) (#t (check-slot (+ 1 slot-id))))) (define (here-kingy-kingy card-list) (cond ((or (= (length card-list) 0) (= (length card-list) 1) (not (is-visible? (car card-list)))) #f) ((= (get-value (car card-list)) king) (list 2 (get-name (car card-list)) (_"an empty slot"))) (#t (here-kingy-kingy (cdr card-list))))) (define (king-avail? slot-id) (cond ((= slot-id 8) #f) ((and (not (empty-slot? slot-id)) (here-kingy-kingy (get-cards slot-id))) (here-kingy-kingy (get-cards slot-id))) (#t (king-avail? (+ 1 slot-id))))) (define (check-for-empty) (and (or (empty-slot? 1) (empty-slot? 2) (empty-slot? 3) (empty-slot? 4) (empty-slot? 5) (empty-slot? 6) (empty-slot? 7)) (king-avail? 1))) (define (get-hint) (or (check-slot 1) (check-for-empty) (dealable?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)