; AisleRiot - seahaven.scm ; Copyright (C) 2001 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (def-save-var free-reserves 0) (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-normal-slot '()) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-cards-face-up 0 '(8 9 10 11 12 13 14 15 16 17 8 9 10 11 12 13 14 15 16 17 8 9 10 11 12 13 14 15 16 17 8 9 10 11 12 13 14 15 16 17 8 9 10 11 12 13 14 15 16 17 3 4)) (set! free-reserves 2) (list 10 4)) (define (sequence-matches-slot? card-list slot) (and (not (empty-slot? slot)) (= (get-suit (car card-list)) (get-suit (get-top-card slot))) (= (get-value (car card-list)) (+ 1 (get-value (get-top-card slot)))))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (or (= (length card-list) 1) (and (> slot-id 7) (< (length card-list) (+ 2 free-reserves)) (check-same-suit-list card-list) (check-straight-descending-list card-list)) (and (> slot-id 7) ; Move an entire sequence to the foundation (check-same-suit-list card-list) (check-straight-descending-list card-list) (or (sequence-matches-slot? card-list 0) (sequence-matches-slot? card-list 1) (sequence-matches-slot? card-list 6) (sequence-matches-slot? card-list 7)))))) (define (button-released start-slot card-list end-slot) (cond ((= start-slot end-slot) #f) ((> end-slot 7) (and (or (and (empty-slot? end-slot) (= (get-value (car (reverse card-list))) king) (move-n-cards! start-slot end-slot card-list)) (and (not (empty-slot? end-slot)) (= (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (= (get-value (get-top-card end-slot)) (+ 1 (get-value (car (reverse card-list))))) (move-n-cards! start-slot end-slot card-list))) (or (> start-slot 7) (and (> start-slot 1) (< start-slot 6) (set! free-reserves (+ 1 free-reserves))) (add-to-score! -1)))) ((and (= (length card-list) 1) (empty-slot? end-slot) (> end-slot 1) (< end-slot 6)) (and (move-n-cards! start-slot end-slot card-list) (or (and (> start-slot 1) (< start-slot 6)) (set! free-reserves (- free-reserves 1))))) ((and (= (length card-list) 1) (or (< end-slot 2) (and (> end-slot 5) (< end-slot 8)))) (and (or (and (empty-slot? end-slot) (= (get-value (car card-list)) ace)) (and (not (empty-slot? end-slot)) (= (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (= (+ 1 (get-value (get-top-card end-slot))) (get-value (car card-list))))) (move-n-cards! start-slot end-slot card-list) (or (and (> start-slot 7) (add-to-score! 1)) (and (> start-slot 1) (< start-slot 6) (set! free-reserves (+ free-reserves 1)) (add-to-score! 1)) #t))) ((and (or (< end-slot 2) ; Move an entire sequence to the foundation (= end-slot 6) (= end-slot 7)) (check-same-suit-list card-list) (check-straight-descending-list card-list) (sequence-matches-slot? card-list end-slot)) (and (move-n-cards! start-slot end-slot (reverse card-list)) (add-to-score! (length card-list)) #t)) (#t #f))) (define (button-clicked slot-id) #f) (define (move-to-empty-foundation slot f-slot) (cond ((= f-slot 2) (move-to-empty-foundation slot 6)) ((= f-slot 8) #f) ((empty-slot? f-slot) (deal-cards slot (list f-slot))) (#t (move-to-empty-foundation slot (+ 1 f-slot))))) (define (move-to-foundation slot f-slot) (cond ((= f-slot 2) (move-to-foundation slot 6)) ((= f-slot 8) #f) ((and (not (empty-slot? f-slot)) (= (get-suit (get-top-card slot)) (get-suit (get-top-card f-slot)))) (and (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card f-slot)))) (deal-cards slot (list f-slot)))) (#t (move-to-foundation slot (+ 1 f-slot))))) (define (button-double-clicked slot-id) (and (not (empty-slot? slot-id)) (> slot-id 1) (or (< slot-id 6) (> slot-id 7)) (or (and (= (get-value (get-top-card slot-id)) ace) (move-to-empty-foundation slot-id 0)) (move-to-foundation slot-id 0)) (add-to-score! 1) (or (> slot-id 7) (set! free-reserves (+ 1 free-reserves))))) (define (game-continuable) (and (not (game-won)) (get-hint))) (define (game-won) (and (= (length (get-cards 0)) 13) (= (length (get-cards 1)) 13) (= (length (get-cards 6)) 13) (= (length (get-cards 7)) 13))) (define (check-to-foundations? slot f-slot) (cond ((= slot 18) #f) ((= slot 6) (check-to-foundations? 8 0)) ((= f-slot 2) (check-to-foundations? slot 6)) ((or (empty-slot? slot) (= f-slot 8)) (check-to-foundations? (+ 1 slot) 0)) ((= (get-value (get-top-card slot)) ace) (list 2 (get-name (get-top-card slot)) (_"an empty Foundation"))) ((and (not (empty-slot? f-slot)) (= (get-suit (get-top-card slot)) (get-suit (get-top-card f-slot))) (= (get-value (get-top-card slot)) (+ 1 (get-value (get-top-card f-slot))))) (list 1 (get-name (get-top-card slot)) (get-name (get-top-card f-slot)))) (#t (check-to-foundations? slot (+ 1 f-slot))))) (define (check-for-king card-list iter slot) (cond ((= (length card-list) 0) #f) ((and (= (length card-list) 1) (> slot 7)) #f) ((= (get-value (car card-list)) king) (get-name (car card-list))) ((= iter 0) #f) ((and (> (length card-list)1) (= (get-suit (car card-list)) (get-suit (cadr card-list))) (= (+ 1 (get-value (car card-list))) (get-value (cadr card-list)))) (check-for-king (cdr card-list) (- iter 1) slot)) (#t #f))) (define (check-for-spec-card card-list iter value) (cond ((= (length card-list) 0) #f) ((= (get-value (car card-list)) value) #t) ((= iter 0) #f) ((and (> (length card-list) 1) (= (get-suit (car card-list)) (get-suit (cadr card-list))) (= (+ 1 (get-value (car card-list))) (get-value (cadr card-list)))) (check-for-spec-card (cdr card-list) (- iter 1) value)) (#t #f))) (define (check-to-tableau? slot t-slot) (cond ((= slot 18) #f) ((= slot 6) (check-to-tableau? 8 9)) ((or (empty-slot? slot) (= t-slot 18)) (check-to-tableau? (+ 1 slot) 8)) ((and (not (= slot t-slot)) (empty-slot? t-slot) (check-for-king (get-cards slot) free-reserves slot)) (list 2 (check-for-king (get-cards slot) free-reserves slot) (_"an empty Tableau"))) ((and (not (= slot t-slot)) (not (empty-slot? t-slot)) (= (get-suit (get-top-card slot)) (get-suit (get-top-card t-slot))) (check-for-spec-card (get-cards slot) free-reserves (- (get-value (get-top-card t-slot)) 1))) (list 1 (get-name (make-card (- (get-value (get-top-card t-slot)) 1) (get-suit (get-top-card t-slot)))) (get-name (get-top-card t-slot)))) (#t (check-to-tableau? slot (+ 1 t-slot))))) (define (check-for-empty-reserve) (and (> free-reserves 0) (list 0 (_"Move something on to an empty reserve")))) (define (get-hint) (or (check-to-foundations? 2 0) (check-to-tableau? 2 8) (check-for-empty-reserve))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)