; AisleRiot - spider.scm ; Copyright (C) 1998 Jonathan Blandford ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA ;set up the deck (set-ace-low) (define (new-game) (initialize-playing-area) (make-standard-double-deck) (shuffle-deck) ;set up the board (add-normal-slot DECK) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-initial-setup) (give-status-message) (list 10 4)) (define (give-status-message) (set-statusbar-message (get-stock-no-string))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) ;internal procedures/variables (define (deal-initial-setup) (deal-cards 0 '(9 10 11 12 13 14 15 16 17 18 9 10 11 12 13 14 15 16 17 18 9 10 11 12 13 14 15 16 17 18 9 10 11 12 13 14 15 16 17 18 9 10 11 12 13 14 15 16 17 18 9 12 15 18)) (flip-top-card 9) (flip-top-card 10) (flip-top-card 11) (flip-top-card 12) (flip-top-card 13) (flip-top-card 14) (flip-top-card 15) (flip-top-card 16) (flip-top-card 17) (flip-top-card 18)) ;additional functions. (define (complete-transaction start-slot card-list end-slot) (if (and (not (empty-slot? start-slot)) (is-visible? (get-top-card start-slot)) (eq? (get-suit (get-top-card start-slot)) (get-suit (car (reverse card-list)))) (= (get-value (get-top-card start-slot)) (+ 1 (get-value (car (reverse card-list)))))) (add-to-score! -1)) (if (and (not (empty-slot? end-slot)) (is-visible? (get-top-card end-slot)) (eq? (get-suit (get-top-card end-slot)) (get-suit (car (reverse card-list)))) (= (get-value (get-top-card end-slot)) (+ 1 (get-value (car (reverse card-list)))))) (add-to-score! 1)) (move-n-cards! start-slot end-slot card-list) (if (and (not (empty-slot? start-slot)) (> start-slot 5)) (make-visible-top-card start-slot) #f) #t) (define (check-for-points slot-id) (if (> slot-id 18) #t (begin (if (and (is-visible? (cadr (get-cards slot-id))) (eq? (get-suit (get-top-card slot-id)) (get-suit (cadr (get-cards slot-id)))) (= (+ 1 (get-value (get-top-card slot-id))) (get-value (cadr (get-cards slot-id))))) (add-to-score! 1)) (check-for-points (+ 1 slot-id))))) (define (deal-new-cards) (if (> (length (get-cards 0)) 0) (begin (deal-cards-face-up 0 '(9 10 11 12 13 14 15 16 17 18)) (check-for-points 9)) #f)) (define (button-pressed slot card-list) (give-status-message) (if (or (empty-slot? slot) (< slot 9)) #f (if (not (eq? '() card-list)) (if (is-visible? (car (reverse card-list))) (if (check-same-suit-list card-list) (if (check-straight-descending-list card-list) #t #f) #f) #f) #f))) (define (button-released start-slot card-list end-slot) (if (= start-slot end-slot) #f (if (empty-slot? end-slot) (cond ((and (> end-slot 0) (< end-slot 9) (= 13 (length card-list))) (complete-transaction start-slot card-list end-slot)) ((> end-slot 8) (complete-transaction start-slot card-list end-slot)) (#t #f)) (cond ((and (> end-slot 8) (= (get-value (get-top-card end-slot)) (+ (get-value (car (reverse card-list))) 1))) (complete-transaction start-slot card-list end-slot)) (#t #f))))) (define (any-slot-empty?) (or (empty-slot? 9) (empty-slot? 10) (empty-slot? 11) (empty-slot? 12) (empty-slot? 13) (empty-slot? 14) (empty-slot? 15) (empty-slot? 16) (empty-slot? 17) (empty-slot? 18))) (define (button-clicked slot) (and (= 0 slot) (if (any-slot-empty?) (begin (set-statusbar-message (_"Please fill in empty pile first.")) #f) (begin (deal-new-cards) (give-status-message) #t)))) (define (button-double-clicked slot) #f) (define (game-over) (and (not (game-won)) (get-hint))) (define (game-won) (and (empty-slot? 0) (empty-slot? 9) (empty-slot? 10) (empty-slot? 11) (empty-slot? 12) (empty-slot? 13) (empty-slot? 14) (empty-slot? 15) (empty-slot? 16) (empty-slot? 17) (empty-slot? 18))) (define (depth-card card-list) (if (and (> (length card-list) 1) (is-visible? (cadr card-list)) (eq? (get-suit (car card-list)) (get-suit (cadr card-list))) (eq? (+ 1 (get-value (car card-list))) (get-value (cadr card-list)))) (depth-card (cdr card-list)) card-list)) (define (check-a-slot slot1 card-to-move slot2 same-suit?) (if (> slot2 18) #f (if (and (not (= slot1 slot2)) (not (empty-slot? slot2)) (eq? same-suit? (eq? (get-suit card-to-move) (get-suit (get-top-card slot2)))) (= (+ 1 (get-value card-to-move)) (get-value (get-top-card slot2)))) (list 1 (get-name card-to-move) (get-name (get-top-card slot2))) (check-a-slot slot1 card-to-move (+ 1 slot2) same-suit?)))) (define (same-suit-check slot-id) (if (> slot-id 18) #f (if (and (not (empty-slot? slot-id)) (check-a-slot slot-id (car (depth-card (get-cards slot-id))) 9 #t)) (check-a-slot slot-id (car (depth-card (get-cards slot-id))) 9 #t) (same-suit-check (+ 1 slot-id))))) (define (not-same-suit-check slot-id) (if (> slot-id 18) #f (if (and (not (empty-slot? slot-id)) (or (= 1 (length (depth-card (get-cards slot-id)))) (not (eq? (+ 1 (get-value (car (depth-card (get-cards slot-id))))) (get-value (cadr (depth-card (get-cards slot-id))))))) (check-a-slot slot-id (car (depth-card (get-cards slot-id))) 9 #f)) (check-a-slot slot-id (car (depth-card (get-cards slot-id))) 9 #f) (not-same-suit-check (+ 1 slot-id))))) (define (open-slots? slot-id) (if (> slot-id 18) #f (if (empty-slot? slot-id) (list 0 (_"Place something on empty slot")) (open-slots? (+ 1 slot-id))))) (define (dealable?) (if (not (empty-slot? 0)) (list 0 (_"Deal another round")) #f)) (define (get-hint) (or (same-suit-check 9) (not-same-suit-check 9) (open-slots? 9) (dealable?) ; this isn't great, but it will get around the premature end-of-game call (list 0 (_"Try moving card piles around")))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout)