; AisleRiot - spiderette.scm ; Copyright (C) 2001 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-cards 0 '(5 6 7 8 9 10 11 6 7 8 9 10 11 7 8 9 10 11 8 9 10 11 9 10 11 10 11 11)) (map flip-top-card '(5 6 7 8 9 10 11)) (give-status-message) (list 7 4)) (define (give-status-message) (set-statusbar-message (string-append (get-stock-no-string)))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (> slot-id 4) (not (empty-slot? slot-id)) (or (= (length card-list) 1) (and (check-same-suit-list card-list) (check-straight-descending-list card-list) (is-visible? (car (reverse card-list))))))) (define (button-released start-slot card-list end-slot) (cond ((> end-slot 4) (and (or (empty-slot? end-slot) (and (= (get-value (get-top-card end-slot)) (+ 1 (get-value (car (reverse card-list))))) (or (not (= (get-suit (get-top-card end-slot)) (get-suit (car card-list)))) (add-to-score! 1)))) (or (empty-slot? start-slot) (and (is-visible? (get-top-card start-slot)) (= (get-suit (get-top-card start-slot)) (get-suit (car card-list))) (= (get-value (get-top-card start-slot)) (+ 1 (get-value (car card-list)))) (add-to-score! -1)) (make-visible-top-card start-slot)) (move-n-cards! start-slot end-slot card-list))) ((> end-slot 0) (and (empty-slot? end-slot) (= (length card-list) 13) (move-n-cards! start-slot end-slot (reverse card-list)))) (#t #f))) (define (try-dealing slot) (or (= slot 12) (empty-slot? 0) (and (deal-cards-face-up 0 (list slot)) (or (= (length (get-cards slot)) 1) (not (is-visible? (cadr (get-cards slot)))) (and (= (get-suit (get-top-card slot)) (get-suit (cadr (get-cards slot)))) (= (+ 1 (get-value (get-top-card slot))) (get-value (cadr (get-cards slot)))) (add-to-score! 1)) #t) (try-dealing (+ 1 slot))))) (define (button-clicked slot-id) (and (= slot-id 0) (not (empty-slot? 5)) (not (empty-slot? 6)) (not (empty-slot? 7)) (not (empty-slot? 8)) (not (empty-slot? 9)) (not (empty-slot? 10)) (not (empty-slot? 11)) (try-dealing 5))) (define (button-double-clicked slot-id) #f) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (and (empty-slot? 0) (empty-slot? 5) (empty-slot? 6) (empty-slot? 7) (empty-slot? 8) (empty-slot? 9) (empty-slot? 10) (empty-slot? 11))) (define (check-a-tab-slot card slot2 same-suit?) (and (or (not same-suit?) (= (get-suit card) (get-suit (get-top-card slot2)))) (= (+ 1 (get-value card)) (get-value (get-top-card slot2))))) (define (stripped card-list slot) (if (= (length card-list) 1) (car card-list) (if (and (is-visible? (car (reverse card-list))) (check-straight-descending-list card-list) (check-same-suit-list card-list)) (car (reverse card-list)) (stripped (reverse (cdr (reverse card-list))) slot)))) (define (check-suit-moves slot1 slot2) (cond ((= slot1 12) #f) ((or (empty-slot? slot1) (= slot2 12)) (check-suit-moves (+ 1 slot1) 5)) ((and (not (= slot1 slot2)) (not (empty-slot? slot2)) (check-a-tab-slot (stripped (get-cards slot1) slot1) slot2 #t)) (list 1 (get-name (stripped (get-cards slot1) slot1)) (get-name (get-top-card slot2)))) (#t (check-suit-moves slot1 (+ 1 slot2))))) (define (check-not-suit-moves slot1 slot2) (cond ((= slot1 12) #f) ((or (empty-slot? slot1) (= slot2 12)) (check-not-suit-moves (+ 1 slot1) 5)) ((and (not (= slot1 slot2)) (not (empty-slot? slot2)) (check-a-tab-slot (stripped (get-cards slot1) slot1) slot2 #f)) (list 1 (get-name (stripped (get-cards slot1) slot1)) (get-name (get-top-card slot2)))) (#t (check-not-suit-moves slot1 (+ 1 slot2))))) (define (check-for-empties slot) (and (or (empty-slot? 5) (empty-slot? 6) (empty-slot? 7) (empty-slot? 8) (empty-slot? 9) (empty-slot? 10) (empty-slot? 11)) (list 0 (_"Place something on to the empty Tableau slot")))) (define (dealable?) (and (not (empty-slot? 0)) (list 0 (_"Deal more cards")))) (define (get-hint) (or (check-suit-moves 5 6) (check-not-suit-moves 5 6) (check-for-empties 5) (dealable?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)