; AisleRiot - straight_up.scm ; Copyright (C) 1999, 2003 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-high) (set! DECK (make-deck-list-ace-high 3 3 club)) (shuffle-deck) (add-normal-slot DECK) (add-normal-slot '()) (add-blank-slot) (add-normal-slot (list (make-visible (make-card 2 club)))) (add-normal-slot (list (make-visible (make-card 2 diamond)))) (add-normal-slot (list (make-visible (make-card 2 heart)))) (add-normal-slot (list (make-visible (make-card 2 spade)))) (add-carriage-return-slot) (add-normal-slot '()) (add-blank-slot) (add-blank-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (deal-cards 0 '(6 6 6 6 6 6 6 6 6 6 6 6)) (deal-cards-face-up 0 '(6 7 8 9 10)) (give-status-message) (list 7 3) ) (define (give-status-message) (set-statusbar-message (string-append (get-stock-no-string) " " (get-reserve-no-string) " " (get-redeals-string)))) (define (get-stock-no-string) (string-append (_"Stock left:") " " (number->string (length (get-cards 0))))) (define (get-reserve-no-string) (string-append (_"Reserve left:") " " (number->string (length (get-cards 6))))) (define (get-redeals-string) (string-append (_"Redeals left:") " " (number->string (- 2 FLIP-COUNTER)))) (define (button-pressed slot-id card-list) (and (not (empty-slot? slot-id)) (or (= slot-id 1) (> slot-id 5)))) (define (button-released start-slot card-list end-slot) (cond ((and (> end-slot 1) (< end-slot 6)) (and (eq? (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (= (+ 1 (get-value (get-top-card end-slot))) (get-value (car card-list))) (add-to-score! (length card-list)) (move-n-cards! start-slot end-slot (reverse card-list)) (check-reserve start-slot))) ((> end-slot 6) (or (and (empty-slot? end-slot) (empty-slot? 6) (= start-slot 1) (move-n-cards! start-slot end-slot card-list)) (and (not (empty-slot? end-slot)) (eq? (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (= (get-value (get-top-card end-slot)) (+ 1 (get-value (car (reverse card-list))))) (move-n-cards! start-slot end-slot card-list) (check-reserve start-slot)))) (#t #f))) (define (check-reserve start-slot) (or (< start-slot 6) (empty-slot? 6) (and (= 6 start-slot) (make-visible-top-card 6) (give-status-message)) (not (empty-slot? start-slot)) (and (deal-cards 6 (list start-slot)) (or (empty-slot? 6) (make-visible-top-card 6)) (give-status-message)))) (define (button-clicked slot-id) (and (= slot-id 0) (flip-stock 0 1 2) (give-status-message))) (define (check-up slot-id foundation-id) (if (eq? (get-suit (get-top-card slot-id)) (get-suit (get-top-card foundation-id))) (and (= (get-value (get-top-card slot-id)) (+ 1 (get-value (get-top-card foundation-id)))) (move-n-cards! slot-id foundation-id (list (get-top-card slot-id))) (add-to-score! 1) (remove-card slot-id) (check-reserve slot-id)) (check-up slot-id (+ 1 foundation-id)))) (define (button-double-clicked slot-id) (and (not (empty-slot? slot-id)) (is-visible? (get-top-card slot-id)) (check-up slot-id 2))) (define (game-continuable) (and (not (game-won)) (get-hint))) (define (game-won) (and (= (length (get-cards 2)) 13) (= (length (get-cards 3)) 13) (= (length (get-cards 4)) 13) (= (length (get-cards 5)) 13))) (define (dealable?) (if (not (empty-slot? 0)) (list 0 (_"Deal a new card from the deck")) (if (and (< FLIP-COUNTER 2) (not (empty-slot? 1))) (list 0 (_"Move waste back to stock")) #f))) (define (check-a-foundation slot-id foundation-id) (cond ((= foundation-id 6) #f) ((eq? (get-suit (get-top-card slot-id)) (get-suit (get-top-card foundation-id))) (= (get-value (get-top-card slot-id)) (+ 1 (get-value (get-top-card foundation-id))))) (#t (check-a-foundation slot-id (+ 1 foundation-id))))) (define (to-foundations slot-id) (cond ((= slot-id 11) #f) ((= slot-id 2) (to-foundations 6)) ((and (not (empty-slot? slot-id)) (check-a-foundation slot-id 2)) (list 1 (get-name (get-top-card slot-id)) (get-name (make-card (- (get-value (get-top-card slot-id)) 1) (get-suit (get-top-card slot-id)))))) (#t (to-foundations (+ 1 slot-id))))) (define (check-a-tableau slot-id t-slot) (cond ((= t-slot 11) #f) ((and (not (empty-slot? t-slot)) (not (= slot-id t-slot)) (eq? (get-suit (get-top-card slot-id)) (get-suit (get-top-card t-slot))) (or (and (< slot-id 7) (= (get-value (get-top-card t-slot)) (+ 1 (get-value (get-top-card slot-id))))) (and (> slot-id 6) (= (get-value (get-top-card t-slot)) (+ 1 (get-value (car (reverse (get-cards slot-id))))))))) #t) (#t (check-a-tableau slot-id (+ 1 t-slot))))) (define (to-tableau slot-id) (cond ((= slot-id 11) #f) ((= slot-id 2) (to-tableau 6)) ((and (not (empty-slot? slot-id)) (check-a-tableau slot-id 7)) (if (< slot-id 7) (list 1 (get-name (get-top-card slot-id)) (get-name (make-card (+ (get-value (get-top-card slot-id)) 1) (get-suit (get-top-card slot-id))))) (list 1 (get-name (car (reverse (get-cards slot-id)))) (get-name (make-card (+ (get-value (car (reverse (get-cards slot-id)))) 1) (get-suit (car (reverse (get-cards slot-id))))))))) (#t (to-tableau (+ 1 slot-id))))) (define (empty-tableau? slot-id) (cond ((or (empty-slot? 1) (> slot-id 10)) #f) ((empty-slot? slot-id) (list 2 (get-name (get-top-card 1)) (_"an empty Tableau slot"))) (#t (empty-tableau? (+ 1 slot-id))))) (define (get-hint) (or (to-foundations 1) (to-tableau 1) (empty-tableau? 7) (dealable?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout)