; AisleRiot - yukon.scm ; Copyright (C) 1998, 2003 Rosanna Yuen ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) ;set up the cards (make-standard-deck) (shuffle-deck) ;set up the board (add-normal-slot DECK) (add-blank-slot) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-extended-slot '() down) (add-carriage-return-slot) (add-normal-slot '()) (add-carriage-return-slot) (add-normal-slot '()) (add-carriage-return-slot) (add-normal-slot '()) (deal-cards 0 '(1 2 3 4 5 6 7 2 3 4 5 6 7 3 4 5 6 7 4 5 6 7 5 6 7 6 7 7)) (flip-top-card 1) (flip-top-card 2) (flip-top-card 3) (flip-top-card 4) (flip-top-card 5) (flip-top-card 6) (flip-top-card 7) (deal-cards 0 '(2 3 4 5 6 7)) (flip-top-card 2) (flip-top-card 3) (flip-top-card 4) (flip-top-card 5) (flip-top-card 6) (flip-top-card 7) (deal-cards 0 '(2 3 4 5 6 7)) (flip-top-card 2) (flip-top-card 3) (flip-top-card 4) (flip-top-card 5) (flip-top-card 6) (flip-top-card 7) (deal-cards 0 '(2 3 4 5 6 7)) (flip-top-card 2) (flip-top-card 3) (flip-top-card 4) (flip-top-card 5) (flip-top-card 6) (flip-top-card 7) (deal-cards 0 '(2 3 4 5 6 7)) (flip-top-card 2) (flip-top-card 3) (flip-top-card 4) (flip-top-card 5) (flip-top-card 6) (flip-top-card 7) (list 9 4)) (define (button-pressed slot-id card-list) (if (and card-list (> slot-id 0) (< slot-id 8) (is-visible? (car (reverse card-list)))) #t #f)) (define (complete-transaction start-slot card-list end-slot) (move-n-cards! start-slot end-slot card-list) (if (or (= end-slot 0) (> end-slot 7)) (add-to-score! 1)) (if (not (empty-slot? start-slot)) (make-visible-top-card start-slot))) (define (button-released start-slot card-list end-slot) (cond ((and (= (length card-list) 1) (or (= end-slot 0) (> end-slot 7))) (cond ((and (= (get-value (car card-list)) ace) (empty-slot? end-slot)) (complete-transaction start-slot card-list end-slot)) ((and (not (empty-slot? end-slot)) (= (get-suit (get-top-card end-slot)) (get-suit (car card-list))) (= (+ 1 (get-value (get-top-card end-slot))) (get-value (car card-list)))) (complete-transaction start-slot card-list end-slot)) (#t #f))) ((and (> end-slot 0) (< end-slot 8)) (cond ((and (empty-slot? end-slot) (= (get-value (car (reverse card-list))) king)) (complete-transaction start-slot card-list end-slot)) ((empty-slot? end-slot) #f) ((and (eq? (is-black? (car (reverse card-list))) (is-red? (get-top-card end-slot))) (= (get-value (get-top-card end-slot)) (+ 1 (get-value (car (reverse card-list)))))) (complete-transaction start-slot card-list end-slot)) (#t #f))) (#t #f))) (define (button-clicked slot-id) #f) (define (button-double-clicked slot) (cond ((or (empty-slot? slot) (= slot 0) (> slot 7)) #f) ((= (get-value (get-top-card slot)) ace) (let ((top-card (get-top-card slot))) (remove-card slot) (cond ((empty-slot? 0) (complete-transaction slot (list top-card) 0)) ((empty-slot? 8) (complete-transaction slot (list top-card) 8)) ((empty-slot? 9) (complete-transaction slot (list top-card) 9)) (#t (complete-transaction slot (list top-card) 10))))) ((and (not (empty-slot? 0)) (= (get-suit (get-top-card 0)) (get-suit (get-top-card slot))) (= (+ 1 (get-value (get-top-card 0))) (get-value (get-top-card slot)))) (let ((top-card (get-top-card slot))) (remove-card slot) (complete-transaction slot (list top-card) 0))) ((and (not (empty-slot? 8)) (= (get-suit (get-top-card 8)) (get-suit (get-top-card slot))) (= (+ 1 (get-value (get-top-card 8))) (get-value (get-top-card slot)))) (let ((top-card (get-top-card slot))) (remove-card slot) (complete-transaction slot (list top-card) 8))) ((and (not (empty-slot? 9)) (= (get-suit (get-top-card 9)) (get-suit (get-top-card slot))) (= (+ 1 (get-value (get-top-card 9))) (get-value (get-top-card slot)))) (let ((top-card (get-top-card slot))) (remove-card slot) (complete-transaction slot (list top-card) 9))) ((and (not (empty-slot? 10)) (= (get-suit (get-top-card 10)) (get-suit (get-top-card slot))) (= (+ 1 (get-value (get-top-card 10))) (get-value (get-top-card slot)))) (let ((top-card (get-top-card slot))) (remove-card slot) (complete-transaction slot (list top-card) 10))) (#t #f))) (define (game-over) (and (not (game-won)) (get-hint))) (define (game-won) (if (and (= 13 (length (get-cards 0))) (= 13 (length (get-cards 8))) (= 13 (length (get-cards 9))) (= 13 (length (get-cards 10)))) #t #f)) (define (here-kingy-kingy card-list) (cond ((or (= (length card-list) 0) (= (length card-list) 1) (not (is-visible? (car card-list)))) #f) ((= (get-value (car card-list)) king) (list 2 (get-name (car card-list)) (_"an empty slot"))) (#t (here-kingy-kingy (cdr card-list))))) (define (king-avail? slot-id) (cond ((= slot-id 8) #f) ((and (not (empty-slot? slot-id)) (here-kingy-kingy (get-cards slot-id))) (here-kingy-kingy (get-cards slot-id))) (#t (king-avail? (+ 1 slot-id))))) (define (check-for-empty) (and (or (empty-slot? 1) (empty-slot? 2) (empty-slot? 3) (empty-slot? 4) (empty-slot? 5) (empty-slot? 6) (empty-slot? 7)) (king-avail? 1))) (define (check-a-foundation card slot-id) (cond ((= slot-id 11) #f) ((= slot-id 1) (check-a-foundation card 8)) ((and (not (empty-slot? slot-id)) (eq? (get-suit card) (get-suit (get-top-card slot-id))) (= (get-value card) (+ 1 (get-value (get-top-card slot-id))))) #t) (#t (check-a-foundation card (+ 1 slot-id))))) (define (check-to-foundations? slot-id) (cond ((= slot-id 8) #f) ((empty-slot? slot-id) (check-to-foundations? (+ 1 slot-id))) ((= (get-value (get-top-card slot-id)) ace) (list 2 (get-name (get-top-card slot-id)) (_"an empty Foundation"))) ((check-a-foundation (get-top-card slot-id) 0) (list 1 (get-name (get-top-card slot-id)) (get-name (make-card (- (get-value (get-top-card slot-id)) 1) (get-suit (get-top-card slot-id)))))) (#t (check-to-foundations? (+ 1 slot-id))))) (define (stripped card-list card) (if (<= (length card-list) 1) '() (if (eq? card (car card-list)) (cdr card-list) (if (= (length card-list) 2) '() (stripped (cdr card-list) card))))) (define (check-a-tableau card slot1 card-list slot2 imbedded?) (cond ((or (= (length card-list) 0) (not (is-visible? (car card-list)))) #f) ((and (not (eq? (is-red? (car card-list)) (is-red? card))) (= (+ 1 (get-value (car card-list))) (get-value card))) (if (or (= (length card-list) 1) (not (is-visible? (cadr card-list))) (eq? (is-red? (car card-list)) (is-red? (cadr card-list))) imbedded? (not (= (+ 1 (get-value (car card-list))) (get-value (cadr card-list)))) (check-a-foundation (cadr card-list) 0) (check-a-tableau (get-top-card slot2) slot1 (cdr card-list) slot2 #t) (check-a-tableau (cadr card-list) slot2 (get-cards slot1) slot1 #t) (check-a-tableau (cadr card-list) slot2 (stripped (get-cards slot2) (car card-list)) slot2 #t)) (list 1 (get-name (car card-list)) (get-name card)) (and (not imbedded?) (check-a-tableau card slot1 (cdr card-list) slot2 imbedded?)))) (imbedded? #f) (#t (check-a-tableau card slot1 (cdr card-list) slot2 imbedded?)))) (define (check-to-tableau? slot1 slot2) (cond ((= slot1 8) #f) ((or (= slot2 8) (empty-slot? slot1)) (check-to-tableau? (+ 1 slot1) 1)) ((and (not (= slot1 slot2)) (check-a-tableau (get-top-card slot1) slot1 (get-cards slot2) slot2 #f)) (check-a-tableau (get-top-card slot1) slot1 (get-cards slot2) slot2 #f)) (#t (check-to-tableau? slot1 (+ 1 slot2))))) (define (get-hint) (or (check-to-foundations? 1) (check-to-tableau? 1 2) (check-for-empty))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout)