]> The &kshisen; Handbook Dirk Doerflinger
ddoerflinger@web.de
FrerichRaabe Reviewer
raabe@kde.org
2003-09-17 1.4.90 This Handbook describes &kshisen; Version 1.4.90 KDE kdegames kshisen game shisen-sho
Introduction &kshisen; is a single-player-game similar to Mahjongg and uses the same set of tiles as Mahjongg. The object of the game is to remove all tiles from the field. Playing &kshisen; Rules The aim of the game is to remove all tiles from the board. Only two matching tiles can be removed at a time. Two tiles can only be removed if they can be connected with a maximum of three connected lines. Lines can be horizontal or vertical, but not diagonal. You don't have to draw the lines by yourself, the game does this for you. Just mark two matching tiles on the board, if they can be connected with a maximum of three lines, the lines will be drawn and the tiles are removed. Remember that lines only may cross the empty border. If you are stuck, you can use the Hint feature to find two tiles which may be removed. Clicking a tile with the &RMB; will show you all corresponding tiles, no matter if they are removable at the moment or not. The game is over if no moves are possible and some tiles are left on the board (this should not happen if the option Disallow Unsolvable Games in the Settings menu is checked, since for these games there is at least one way to solve it, though it may happen that you choose the wrong way). The resulting score S is calculated using the following formula, assuming that n represents the number of tiles present when the game started and t standing for the time (in seconds) it took to clear the field: S=(n/t)*sqrt(n/84)/0.0014 If you played with the Gravity setting enabled, this score will additionally get multiplied by two. The <guimenu>Game</guimenu> Menu The Game menu lets you control the status of the current game: &Ctrl; N GameNew Finish the actual game set and start a new session with new tiles. F5 GameRestart Game Restart the current game with the same tiles. P Game Pause Pauses the entire game, especially the timer which affects the scoring. The menu entry then changes to Resume Game, which is used for resuming the game. &Ctrl;H GameShow Highscores Shows the (local) Top-Ten charts of &kshisen;. &Ctrl; Q GameQuit Quits &kshisen;. Some of the menu items can also be controlled by hot-keys. See for a list. The <guimenu>Move</guimenu> Menu &Ctrl;Z Move Undo Undo the last step. Same as the Undo button in the toolbar. &Ctrl;&Shift;Z Move Redo Redo the last step. Same as the Redo button in the toolbar. H Move Hint Show a tip, which two tiles to remove next. Configuration The <guimenu>Settings</guimenu> Menu &kshisen; has several possibilities to change its behavior. All options can be changed from the menu Settings. The options will be saved automatically. Settings Size In the sub-menu Size you can change the number of tiles on the board. The more tiles you have, the harder (and longer) the game will be. Settings Speed The sub-menu Speed sets the time for the tiles to disappear when connected correctly. Settings Level Choose your game skill in the sub-menu Level. Settings Gravity Checking this item makes the game even harder: If a tile is removed, all tiles lying above it will fall down one step. Settings Disallow Unsolvable Games If this menu-item is checked, only solvable games will be created when a new game is started. Note: You may still choose the wrong way and have to try again if you didn't solve the game, but if it's checked, the game will be solvable. Settings Prefer Unscaled Tiles Resizing the window causes the tiles on the board to be scaled to match the window size. When this option is checked, the window is resized to fit the tiles' natural size. You can still adjust the size of the window. Doing so causes this mode to be disengaged. Key Bindings Default key bindings are: New: &Ctrl;N Restart Game: F5 Pause: P Show Highscores: &Ctrl;H Quit: &Ctrl;Q Undo: &Ctrl;Z Redo: &Ctrl;&Shift;Z Hint: H Prefer Unscaled Tiles: S What's This?: &Shift;F1 Credits and License &kshisen; Copyright 1999 Mario Weilguni mweilguni@sime.com Documentation Copyright 2000 Dirk Doerflinger ddoerflinger@gmx.net &underFDL; &underGPL; Installation How to obtain &kshisen; &install.intro.documentation; Requirements In order to successfully compile &kshisen;, you need &kde; 3.x. All required libraries as well as &kshisen; itself can be found on &kde-ftp;. Compilation and Installation &install.compile.documentation;